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Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…

Artificial Intelligence · Computer Science 2026-03-17 JooHyun Park , HyeongYeop Kang

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

Human-Machine Interaction (HMI) systems have gained huge interest in recent years, with reference expression comprehension being one of the main challenges. Traditionally human-machine interaction has been mostly limited to speech and…

Human-Computer Interaction · Computer Science 2023-06-21 Aman Jain , Anirudh Reddy Kondapally , Kentaro Yamada , Hitomi Yanaka

While the problem of estimating shapes and diffuse reflectances of human faces from images has been extensively studied, there is relatively less work done on recovering the specular albedo. This paper presents a lightweight solution for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-28 Guoxian Song , Jianmin Zheng , Jianfei Cai , Tat-Jen Cham

We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Anastasia Anichenko , Frank Guerin , Andrew Gilbert

Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…

Human-Computer Interaction · Computer Science 2017-01-17 Jens Grubert , Eyal Ofek , Michel Pahud , Matthias Kranz , Dieter Schmalstieg

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Visual diffusion models have revolutionized the field of creative AI, producing high-quality and diverse content. However, they inevitably memorize training images or videos, subsequently replicating their concepts, content, or styles…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Wenhao Wang , Yifan Sun , Zongxin Yang , Zhengdong Hu , Zhentao Tan , Yi Yang

Deep learning has bolstered gaze estimation techniques, but real-world deployment has been impeded by inadequate training datasets. This problem is exacerbated by both hardware-induced variations in eye images and inherent biological…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Sean Anthony Byrne , Virmarie Maquiling , Marcus Nyström , Enkelejda Kasneci , Diederick C. Niehorster

Aligning AI systems with human values fundamentally relies on effective human feedback. While significant research has addressed training algorithms, the role of user interface is often overlooked and only treated as an implementation…

Human-Computer Interaction · Computer Science 2026-02-13 Danqing Shi

Eye image segmentation is a critical step in eye tracking that has great influence over the final gaze estimate. Segmentation models trained using supervised machine learning can excel at this task, their effectiveness is determined by the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Viet Dung Nguyen , Reynold Bailey , Gabriel J. Diaz , Chengyi Ma , Alexander Fix , Alexander Ororbia

The human language is one of the most natural interfaces for humans to interact with robots. This paper presents a robot system that retrieves everyday objects with unconstrained natural language descriptions. A core issue for the system is…

Robotics · Computer Science 2017-07-19 Mohit Shridhar , David Hsu

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains…

Human-Computer Interaction · Computer Science 2019-01-31 Xucong Zhang , Yusuke Sugano , Andreas Bulling

Visual search is an essential part of almost any everyday human goal-directed interaction with the environment. Nowadays, several algorithms are able to predict gaze positions during simple observation, but few models attempt to simulate…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 F. Travi , G. Ruarte , G. Bujia , J. E. Kamienkowski

Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Ruohan Gao , Changan Chen , Ziad Al-Halah , Carl Schissler , Kristen Grauman

Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…

Human-Computer Interaction · Computer Science 2019-04-04 J. Schöning , B. Hecht , M. Raubal , A. Krüger , M. Marsh , M. Rohs

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

The visual analytics community has long aimed to understand users better and assist them in their analytic endeavors. As a result, numerous conceptual models of visual analytics aim to formalize common workflows, techniques, and goals…

Human-Computer Interaction · Computer Science 2023-04-20 Shayan Monadjemi , Mengtian Guo , David Gotz , Roman Garnett , Alvitta Ottley

Mental rotation -- the ability to compare objects seen from different viewpoints -- is a fundamental example of mental simulation and spatial world modeling in humans. Here we propose a mechanistic model of human mental rotation, leveraging…

Neurons and Cognition · Quantitative Biology 2026-05-29 Raymond Khazoum , Daniela Fernandes , Aleksandr Krylov , Qin Li , Stephane Deny
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