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In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training…

Robotics · Computer Science 2022-08-22 Nikita Rudin , David Hoeller , Philipp Reist , Marco Hutter

The ability to walk in new scenarios is a key milestone on the path toward real-world applications of legged robots. In this work, we introduce Meta Strategy Optimization, a meta-learning algorithm for training policies with latent variable…

Robotics · Computer Science 2020-02-18 Wenhao Yu , Jie Tan , Yunfei Bai , Erwin Coumans , Sehoon Ha

Differentiable simulators promise to improve sample efficiency in robot learning by providing analytic gradients of the system dynamics. Yet, their application to contact-rich tasks like locomotion is complicated by the inherently…

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Zhengxian Wu , Chuanrui Zhang , Hangrui Xu , Peng Jiao , Haoqian Wang

The learning rate is a crucial hyperparameter in deep learning, with its ideal value depending on the problem and potentially changing during training. In this paper, we investigate the practical utility of adaptive learning rate mechanisms…

Machine Learning · Computer Science 2025-08-08 Asma Atamna , Tom Maus , Fabian Kievelitz , Tobias Glasmachers

Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection…

Robotics · Computer Science 2026-03-18 Shuo Shao , Tianchen Huang , Wei Gao , Shiwu Zhang

We present a model-based framework for robot locomotion that achieves walking based on only 4.5 minutes (45,000 control steps) of data collected on a quadruped robot. To accurately model the robot's dynamics over a long horizon, we…

Machine Learning · Computer Science 2019-10-08 Yuxiang Yang , Ken Caluwaerts , Atil Iscen , Tingnan Zhang , Jie Tan , Vikas Sindhwani

Advances in wearable robotics challenge the traditional definition of human motor systems, as wearable robots redefine body structure, movement capability, and perception of their own bodies. We measured gait performance and perceived body…

Robotics · Computer Science 2025-07-30 I-Chieh Lee , He Huang

In this work, we demonstrate robust walking in the bipedal robot Digit on uneven terrains by just learning a single linear policy. In particular, we propose a new control pipeline, wherein the high-level trajectory modulator shapes the…

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

Precise and timely simulation of a structure's dynamic behavior is crucial for evaluating its performance and assessing its health status. Traditional numerical methods are often limited by high computational costs and low efficiency, while…

Computational Engineering, Finance, and Science · Computer Science 2025-06-24 Jun Zhang , Tong Zhang , Ying Wang

This paper presents a biomechanically interpretable framework for gait analysis using 3D human reconstruction from video data. Unlike conventional keypoint based approaches, the proposed method extracts biomechanically meaningful markers…

Image and Video Processing · Electrical Eng. & Systems 2026-03-04 Akila Pemasiri , Ethan Goan , Glen Lichtwark , Robert Schuster , Luke Kelly , Clinton Fookes

We present a large-scale study exploring the capability of temporal deep neural networks to interpret natural human kinematics and introduce the first method for active biometric authentication with mobile inertial sensors. At Google, we…

Machine Learning · Computer Science 2016-04-22 Natalia Neverova , Christian Wolf , Griffin Lacey , Lex Fridman , Deepak Chandra , Brandon Barbello , Graham Taylor

Legged robots must adapt their gait to navigate unpredictable environments, a challenge that animals master with ease. However, most deep reinforcement learning (DRL) approaches to quadruped locomotion rely on a fixed gait, limiting…

Robotics · Computer Science 2025-06-24 Joseph Humphreys , Chengxu Zhou

We have been developing human-sized biped robots based on passive dynamic mechanisms. In human locomotion, the muscles activate at the same rate relative to the gait cycle during running. To achieve adaptive running for robots, such…

Robotics · Computer Science 2024-03-15 Yusuke Sakurai , Tomoya Kamimura , Yuki Sakamoto , Shohei Nishii , Kodai Sato , Yuta Fujiwara , Akihito Sano

Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions.…

We propose a method that augments a simulated dataset using diffusion models to improve the performance of pedestrian detection in real-world data. The high cost of collecting and annotating data in the real-world has motivated the use of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Andrew Farley , Mohsen Zand , Michael Greenspan

Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We…

Robotics · Computer Science 2026-04-17 Tomoya Kamimura , Haruka Washiyama , Akihito Sano