Related papers: User-Movement-Robust Virtual Reality Through Dual-…
Contemporary Virtual Reality (VR) setups often include an external source delivering content to a Head-Mounted Display (HMD). "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of delivering…
Contemporary Virtual Reality (VR) setups commonly consist of a Head-Mounted Display (HMD) tethered to a content-generating server. "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of…
Millimeter-wave (mmWave) frequencies promise multi-gigabit connectivity for vehicle-to-everything (V2X) networks, but face challenges in terms of severe path loss and mobility-related beam misalignment. Reliable V2X connectivity requires…
Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…
Supporting high mobility in millimeter wave (mmWave) systems enables a wide range of important applications such as vehicular communications and wireless virtual/augmented reality. Realizing this in practice, though, requires overcoming…
Millimeter-wave (mmWave) communication is considered as a key enabler of ultra-high data rates in the future cellular and wireless networks. The need for directional communication between base stations (BSs) and users in mmWave systems,…
The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
For 5G it will be important to leverage the available millimeter wave spectrum. To achieve an approximately omni- directional coverage with a similar effective antenna aperture compared to state of the art cellular systems, an antenna array…
The advancement of Virtual Reality (VR) technology is focused on improving its immersiveness, supporting multiuser Virtual Experiences (VEs), and enabling users to move freely within their VEs while remaining confined to specialized VR…
Beamforming techniques have been widely used in the millimeter wave (mmWave) bands to mitigate the path loss of mmWave radio links as the narrow straight beams by directionally concentrating the signal energy. However, traditional mmWave…
Mobile users are prone to experience beam failure due to beam drifting in millimeter wave (mmWave) communications. Sensing can help alleviate beam drifting with timely beam changes and low overhead since it does not need user feedback. This…
Hybrid beamforming (HBF) is a key technology to enable mm-wave Massive multiple-input multiple-output (mMIMO) receivers for future-generation wireless communications. It combines beamforming in both analog (via phase shifters) and digital…
The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…
This paper focuses on multiuser MIMO channel estimation and data transmission at millimeter wave (mmWave) frequencies. The proposed approach relies on the time-division-duplex (TDD) protocol and is based on two distinct phases. First of…
This paper investigates the application of non-orthogonal multiple access in millimeter-Wave communications (mmWave-NOMA). Particularly, we consider downlink transmission with a hybrid beamforming structure. A user grouping algorithm is…
Millimeter-wave (mmWave) technology holds the potential to revolutionize head-mounted displays (HMDs) by enabling high-speed wireless communication with nearby processing nodes, where complex video rendering can take place. However, the…
This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance…
To further improve the system capacity for 5G, we explore the integration of non-orthogonal multiple access (NOMA) in mmWave communications (mmWave-NOMA) for future 5G systems. Compared with the conventional NOMA, the distinguishing feature…
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…