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The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
We introduce a measure of {\em greedy connectivity} for geographical networks (graphs embedded in space) and where the search for connecting paths relies only on local information, such as a node's location and that of its neighbors.…
Recombining trinomial trees are a workhorse for modeling discrete-event systems in option pricing, logistics, and feedback control. Because each node stores a state-dependent quantity, a depth-$D$ tree naively yields $\mathcal{O}(3^{D})$…
Randomized Greedy Algorithms (RGAs) are interesting approaches to solve problems whose structures are not well understood as well as problems in combinatorial optimization which incorporate the random processes and the greedy algorithms.…
Greedy algorithms have been successfully analyzed and applied in training neural networks for solving variational problems, ensuring guaranteed convergence orders. In this paper, we extend the analysis of the orthogonal greedy algorithm…
The emergence of massive graph data sets requires fast mining algorithms. Centrality measures to identify important vertices belong to the most popular analysis methods in graph mining. A measure that is gaining attention is forest…
We present a new approximation algorithm for the treewidth problem which finds an upper bound on the treewidth and constructs a corresponding tree decomposition as well. Our algorithm is a faster variation of Reed's classical algorithm. For…
The problem of how to estimate diffusion on a graph effectively is of importance both theoretically and practically. In this paper, we make use of two widely studied indices, geodesic distance and mean first-passage time ($MFPT$) for random…
Randomized greedy algorithms form one of the simplest yet most effective approaches for computing approximate matchings in graphs. In this paper, we focus on the class of vertex-iterative (VI) randomized greedy matching algorithms, which…
In this paper, we present our heuristic solutions to the problems of finding the maximum and minimum area polygons with a given set of vertices. Our solutions are based mostly on two simple algorithmic paradigms: greedy method and local…
Dense kernel matrices resulting from pairwise evaluations of a kernel function arise naturally in machine learning and statistics. Previous work in constructing sparse approximate inverse Cholesky factors of such matrices by minimizing…
In this paper we propose and study a new complexity model for approximation algorithms. The main motivation are practical problems over large data sets that need to be solved many times for different scenarios, e.g., many multicast trees…
We present four novel approximation algorithms for finding triangulation of minimum treewidth. Two of the algorithms improve on the running times of algorithms by Robertson and Seymour, and Becker and Geiger that approximate the optimum by…
Conventionally, random forests are built from "greedy" decision trees which each consider only one split at a time during their construction. The sub-optimality of greedy implementation has been well-known, yet mainstream adoption of more…
Distributed optimization is pivotal for large-scale signal processing and machine learning, yet communication overhead remains a major bottleneck. Low-rank gradient compression, in which the transmitted gradients are approximated by…
We show for several computational problems how classical greedy algorithms for special cases can be derived in a simple way from dynamic programs for the general case: interval scheduling (restricted to unit weights), knapsack (restricted…
We describe an efficient method for drawing any n-vertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed…
How efficiently can we find an unknown graph using distance or shortest path queries between its vertices? Let $G = (V,E)$ be an unweighted, connected graph of bounded degree. The edge set $E$ is initially unknown, and the graph can be…
The problem of optimizing a sequence of tasks for a robot, also known as multi-point manufacturing, is a well-studied problem. Many of these solutions use a variant of the Traveling Salesman Problem (TSP) and seek to find the minimum…
We consider the problem of listing all spanning trees of a graph $G$ such that successive trees differ by pivoting a single edge around a vertex. Such a listing is called a "pivot Gray code", and it has more stringent conditions than known…