Related papers: A bound for the cops and robber problem in terms o…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
The colouring number col(G) of a graph G is the smallest integer k for which there is an ordering of the vertices of G such that when removing the vertices of G in the specified order no vertex of degree more than k-1 in the remaining graph…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
We prove that any graph excluding $K_r$ as a minor has can be partitioned into clusters of diameter at most $\Delta$ while removing at most $O(r/\Delta)$ fraction of the edges. This improves over the results of Fakcharoenphol and Talwar,…
We study relations between diameter $D(G)$, domination number $\gamma(G)$, independence number $\alpha(G)$ and cop number $c(G)$ of a connected graph $G$, showing (i.) $c(G) \leq \alpha(G)-\lfloor \frac{D(G)-3}{2} \rfloor$, and (ii.) $c(G)…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…
We consider the model of limited visibility Cops and Robbers, where the cops can only see within their $l$-neighbourhood. We prove that the number of cops needed to see the robber can be arbitrarily smaller than the number needed to capture…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
We study zombies and survivor, a variant of the game of cops and robber on graphs. In this variant, the single survivor plays the role of the robber and attempts to escape from the zombies that play the role of the cops. The zombies are…
Given a graph $G=(V, E)$ and a positive integer $k$, in Maximum $k$-Order Bounded Component Set (Max-$k$-OBCS), it is required to find a vertex set $S \subseteq V$ of maximum size such that each component in the induced graph $G[S]$ has at…
We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…
We relate two important notions in graph theory: expanders which are highly connected graphs, and modularity a parameter of a graph that is primarily used in community detection. More precisely, we show that a graph having modularity…
We introduce the bodyguard problem for graphs. This is a variation of Surrounding Cops and Robber but, in this model, a smallest possible group of bodyguards must surround the president and then maintain this protection indefinitely. We…
We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…
We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…
We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…
An ordered graph is a graph enhanced with a linear order on the vertex set. An ordered graph is a core if it does not have an order-preserving homomorphism to a proper subgraph. We say that $H$ is the core of $G$ if (i) $H$ is a core, (ii)…
We consider the (exact, minimum) $k$-cut problem: given a graph and an integer $k$, delete a minimum-weight set of edges so that the remaining graph has at least $k$ connected components. This problem is a natural generalization of the…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…
For $S\subseteq V(G)$ and $|S|\geq 2$, $\lambda(S)$ is the maximum number of edge-disjoint trees connecting $S$ in $G$. For an integer $k$ with $2\leq k\leq n$, the \emph{generalized $k$-edge-connectivity} $\lambda_k(G)$ of $G$ is then…