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Related papers: Playable Game Generation

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Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Scalable Vector Graphics (SVG) is widely used in front-end development and UI/UX design due to its scalability, editability, and rendering efficiency. However, turning creative ideas into precise vector graphics remains a time-consuming…

Machine Learning · Computer Science 2025-08-14 Feiyu Wang , Zhiyuan Zhao , Yuandong Liu , Da Zhang , Junyu Gao , Hao Sun , Xuelong Li

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Jiajing Lin , Zhenzhong Wang , Dejun Xu , Shu Jiang , YunPeng Gong , Min Jiang

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

Human-Computer Interaction · Computer Science 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…

Machine Learning · Computer Science 2023-04-17 Bryan Brandt , Prithviraj Dasgupta

AI-generated content (AIGC) models, represented by large language models (LLM), have revolutionized content creation. High-speed next-generation communication technology is an ideal platform for providing powerful AIGC network services. At…

Cryptography and Security · Computer Science 2025-02-28 Siyuan Li , Xi Lin , Yaju Liu , Xiang Chen , Jianhua Li

Educators have started to turn to Generative AI (GenAI) to help create new course content, but little is known about how they should do so. In this project, we investigated the first steps for optimizing content creation for advanced math.…

Artificial Intelligence · Computer Science 2025-05-20 Yongan Yu , Alexandre Krantz , Nikki G. Lobczowski

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

Machine Learning · Computer Science 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains underexplored to date due to its unique complexity and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Vitaly Gnatyuk , Valeriia Koriukina , Ilya Levoshevich , Pavel Nurminskiy , Guenter Wallner

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

The recent advancements in Text-to-Video Artificial Intelligence Generated Content (AIGC) have been remarkable. Compared with traditional videos, the assessment of AIGC videos encounters various challenges: visual inconsistency that defy…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Bowen Qu , Xiaoyu Liang , Shangkun Sun , Wei Gao

The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Teng Hu , Jiangning Zhang , Hongrui Huang , Ran Yi , Zihan Su , Jieyu Weng , Zhucun Xue , Lizhuang Ma , Ming-Hsuan Yang , Dacheng Tao

Recent advancements in graph representation learning have shifted attention towards dynamic graphs, which exhibit evolving topologies and features over time. The increased use of such graphs creates a paramount need for generative models…

Machine Learning · Computer Science 2024-12-23 Ryien Hosseini , Filippo Simini , Venkatram Vishwanath , Henry Hoffmann

The wide adoption of Generative AI (GenAI) in everyday life highlights the need for greater literacy around its evolving capabilities, biases, and limitations. While many AI literacy efforts focus on children through game-based learning,…

Human-Computer Interaction · Computer Science 2025-09-18 Qianou Ma , Megan Chai , Yike Tan , Jihun Choi , Jini Kim , Erik Harpstead , Geoff Kauffman , Tongshuang Wu

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Gyeongrok Oh , Jaehwan Jeong , Sieun Kim , Wonmin Byeon , Jinkyu Kim , Sungwoong Kim , Sangpil Kim
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