Related papers: Decision Transformer vs. Decision Mamba: Analysing…
Transformer-based methods have demonstrated remarkable capabilities in 3D semantic segmentation through their powerful attention mechanisms, but the quadratic complexity limits their modeling of long-range dependencies in large-scale point…
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…
In a sequential decision-making problem, the information structure is the description of how events in the system occurring at different points in time affect each other. Classical models of reinforcement learning (e.g., MDPs, POMDPs)…
Multi-task dense scene understanding, which trains a model for multiple dense prediction tasks, has a wide range of application scenarios. Capturing long-range dependency and enhancing cross-task interactions are crucial to multi-task dense…
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…
Despite the advantageous subquadratic complexity of modern recurrent deep learning models -- such as state-space models (SSMs) -- recent studies have highlighted their potential shortcomings compared to transformers on reasoning and…
As the quality of large language models has improved, there has been increased interest in using them to model non-linguistic tokens. For example, the Decision Transformer recasts agentic decision making as a sequence modeling problem,…
Deep imitation learning is promising for solving dexterous manipulation tasks because it does not require an environment model and pre-programmed robot behavior. However, its application to dual-arm manipulation tasks remains challenging.…
State space models (SSMs) for language modelling promise an efficient and performant alternative to quadratic-attention Transformers, yet show variable performance on recalling basic information from the context. While performance on…
In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…
State Space Models (SSMs) have emerged as promising alternatives to attention mechanisms, with the Mamba architecture demonstrating impressive performance and linear complexity for processing long sequences. However, the fundamental…
The widespread deployment of Machine Learning systems everywhere raises challenges, such as dealing with interactions or competition between multiple learners. In that goal, we study multi-agent sequential decision-making by considering…
Continuous offline reinforcement learning (CORL) combines continuous and offline reinforcement learning, enabling agents to learn multiple tasks from static datasets without forgetting prior tasks. However, CORL faces challenges in…
Although Reinforcement Learning (RL) agents are effective in well-defined environments, they often struggle to generalize their learned policies to dynamic settings due to their reliance on trial-and-error interactions. Recent work has…
World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment…
The excellent performance of Transformer in supervised learning has led to growing interest in its potential application to deep reinforcement learning (DRL) to achieve high performance on a wide variety of problems. However, the decision…
Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally…
Sequential recommendation (SR), which encodes user activity to predict the next action, has emerged as a widely adopted strategy in developing commercial personalized recommendation systems. Although Transformer-based models have proven…
The evolutionary Prisoner's Dilemma Game (PDG) and the Snowdrift Game (SG) with preferential learning mechanism are studied in the Barab\'asi-Albert network. Simulation results demonstrate that the preferential learning of individuals…
Accurate software effort estimation has been a challenge for many software practitioners and project managers. Underestimation leads to disruption in the projects estimated cost and delivery. On the other hand, overestimation causes…