Related papers: Peano Arithmetic, games and descent recursion
We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…
The motivation for this paper comes out of our experience with teaching natural deduction (ND) and with the way this formal system is implemented by the \textsc{Coq} proof assistant, namely by means of so-called tactics, which are…
Turing's famous 'machine' framework provides an intuitively clear conception of 'computing with real numbers'. A recursive counterexample to a theorem shows that the theorem does not hold when restricted to computable objects. These…
We explore links between the thin concurrent games of Castellan, Clairambault and Winskel, and the weighted relational models of linear logic studied by Laird, Manzonetto, McCusker and Pagani. More precisely, we show that there is an…
We present a general computation model inspired in the notion of information hiding in software engineering. This model has the form of a game which we call quiz game. It allows in a uniform way to prove exponential lower bounds for several…
The general setting of this work is the constraint-based synthesis of termination arguments. We consider a restricted class of programs called lasso programs. The termination argument for a lasso program is a pair of a ranking function and…
In this paper, we establish the foundations of a novel logical framework for the {\pi}-calculus, based on the deduction-as-computation paradigm. Following the standard proof-theoretic interpretation of logic programming, we represent…
This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…
In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…
Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…
A reliable technique for deductive program verification should be proven sound with respect to the semantics of the programming language. For each different language, the construction of a separate soundness proof is often a laborious…
We give a new proof of the sufficiency of Landau's conditions for a non-decreasing sequence of integers to be the score sequence of a tournament. The proof involves jumping down a total order on sequences satisfying Landau's conditions and…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
Typical arguments for results like Kleene's Second Recursion Theorem and the existence of self-writing computer programs bear the fingerprints of equational reasoning and combinatory logic. In fact, the connection of combinatory logic and…
In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…
This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…
The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…
In this paper, we present a linear and reversible programming language with inductives types and recursion. The semantics of the languages is based on pattern-matching; we show how ensuring syntactical exhaustivity and non-overlapping of…