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We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

Logic · Mathematics 2011-12-01 Luca Motto Ros

The motivation for this paper comes out of our experience with teaching natural deduction (ND) and with the way this formal system is implemented by the \textsc{Coq} proof assistant, namely by means of so-called tactics, which are…

Computers and Society · Computer Science 2015-07-15 Favio E. Miranda-Perea , P. Selene Linares-Arévalo , Atocha Aliseda

Turing's famous 'machine' framework provides an intuitively clear conception of 'computing with real numbers'. A recursive counterexample to a theorem shows that the theorem does not hold when restricted to computable objects. These…

Logic · Mathematics 2020-06-23 Sam Sanders

We explore links between the thin concurrent games of Castellan, Clairambault and Winskel, and the weighted relational models of linear logic studied by Laird, Manzonetto, McCusker and Pagani. More precisely, we show that there is an…

Logic in Computer Science · Computer Science 2021-07-08 Pierre Clairambault , Hugo Paquet

We present a general computation model inspired in the notion of information hiding in software engineering. This model has the form of a game which we call quiz game. It allows in a uniform way to prove exponential lower bounds for several…

Algebraic Geometry · Mathematics 2015-12-18 Bernd Bank , Joos Heintz , Guillermo Matera , Jose L. Montana , Luis M. Pardo , Andres Rojas Paredes

The general setting of this work is the constraint-based synthesis of termination arguments. We consider a restricted class of programs called lasso programs. The termination argument for a lasso program is a pair of a ranking function and…

Logic in Computer Science · Computer Science 2014-01-22 Matthias Heizmann , Jochen Hoenicke , Jan Leike , Andreas Podelski

In this paper, we establish the foundations of a novel logical framework for the {\pi}-calculus, based on the deduction-as-computation paradigm. Following the standard proof-theoretic interpretation of logic programming, we represent…

Logic in Computer Science · Computer Science 2025-01-17 Matteo Acclavio , Giulia Manara

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2021-09-20 Erich Grädel , Niels Lücking , Matthias Naaf

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

Information Theory · Computer Science 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…

Logic in Computer Science · Computer Science 2017-07-18 Giorgi Japaridze

A reliable technique for deductive program verification should be proven sound with respect to the semantics of the programming language. For each different language, the construction of a separate soundness proof is often a laborious…

Programming Languages · Computer Science 2021-08-05 Ximeng Li , Qianying Zhang , Guohui Wang , Zhiping Shi , Yong Guan

We give a new proof of the sufficiency of Landau's conditions for a non-decreasing sequence of integers to be the score sequence of a tournament. The proof involves jumping down a total order on sequences satisfying Landau's conditions and…

Combinatorics · Mathematics 2015-09-15 K. B. Reid , M. Santana

Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…

Combinatorics · Mathematics 2014-07-11 Nathan Fox

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

Typical arguments for results like Kleene's Second Recursion Theorem and the existence of self-writing computer programs bear the fingerprints of equational reasoning and combinatory logic. In fact, the connection of combinatory logic and…

Logic in Computer Science · Computer Science 2024-02-14 Lawrence S. Moss

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

Combinatorics · Mathematics 2012-11-08 Fraser Stewart

This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth…

Logic in Computer Science · Computer Science 2024-08-07 Erich Grädel , Niels Lücking , Matthias Naaf

The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…

Logic in Computer Science · Computer Science 2023-09-14 Bertram Ludäscher , Yilin Xia

In this paper, we present a linear and reversible programming language with inductives types and recursion. The semantics of the languages is based on pattern-matching; we show how ensuring syntactical exhaustivity and non-overlapping of…

Logic in Computer Science · Computer Science 2025-07-23 Kostia Chardonnet , Alexis Saurin , Benoît Valiron
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