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In this article, we consider a simple representation for real numbers and propose top-down procedures to approximate various algebraic and transcendental operations with arbitrary precision. Detailed algorithms and proofs are provided to…

Numerical Analysis · Computer Science 2015-09-22 Sarmen Keshishzadeh , Jan Friso Groote

Dynamic logic is a modal logic for reasoning about programs. A cyclic proof system is a proof system that allows proofs containing cycles and is an alternative to a proof system containing (co-)induction. This paper introduces a sequent…

Logic in Computer Science · Computer Science 2026-03-03 Yukihiro Oda

The logic of bunched implications (BI) is a substructural logic that forms the backbone of separation logic, the much studied logic for reasoning about heap-manipulating programs. Although the proof theory and metatheory of BI are…

Logic in Computer Science · Computer Science 2021-12-13 Dan Frumin

Herbrand schemes are a method to extract Herband disjunctions directly from sequent calculus proofs, without appealing to cut elimination, using a formal grammar known as a higher-order recursion scheme. In this note, we show that the core…

Logic in Computer Science · Computer Science 2026-03-17 Sebastian Enqvist-Pyk

The automated generation of exercises may substantially reduce the time educators devote to manual exercise design. A major obstacle to the integration of such automation into teaching practice, however, lies in the ability to control the…

Logic in Computer Science · Computer Science 2026-03-10 João Mendes , João Marcos , Patrick Terrematte

Recent large language models have shown promising capabilities in long-form reasoning, following structured chains of thought before arriving at a final answer. However, we observe that these reasoning paths tend to include substantial…

Describing systems in terms of choices and their resulting costs and rewards offers the promise of freeing algorithm designers and programmers from specifying how those choices should be made; in implementations, the choices can be realized…

Logic in Computer Science · Computer Science 2024-02-14 Martin Abadi , Gordon Plotkin

In this paper we present a constructive proof of cut elimination for a system of full second order logic with the structural rules absorbed and using sets instead of sequences. The standard problem of the cutrank growth is avoided by using…

Logic · Mathematics 2016-06-22 Sandro Skansi

Querying over disjunctive ASP with functions is a highly undecidable task in general. In this paper we focus on disjunctive logic programs with stratified negation and functions under the stable model semantics (ASP^{fs}). We show that…

Logic in Computer Science · Computer Science 2010-07-26 Mario Alviano , Wolfgang Faber , Nicola Leone

Formal theories of arithmetic have traditionally been based on either classical or intuitionistic logic, leading to the development of Peano and Heyting arithmetic, respectively. We propose to use $\mu$MALL as a formal theory of arithmetic…

Logic in Computer Science · Computer Science 2025-09-03 Matteo Manighetti , Dale Miller

Using Bayes's theorem, we derive a unit-wise recurrence as well as a backward recursion similar to the forward-backward algorithm. The resulting Bayesian recurrent units can be integrated as recurrent neural networks within deep learning…

Machine Learning · Statistics 2022-09-29 Alexandre Bittar , Philip N. Garner

We propose a framework for reasoning about programs that manipulate coinductive data as well as inductive data. Our approach is based on using equational programs, which support a seamless combination of computation and reasoning, and using…

Computational Complexity · Computer Science 2012-01-06 Daniel Leivant , Ramyaa Ramyaa

Primitive recursion is a mature, well-understood topic in the theory and practice of programming. Yet its dual, primitive corecursion, is underappreciated and still seen as exotic. We aim to put them both on equal footing by giving a…

Programming Languages · Computer Science 2021-03-16 Paul Downen , Zena M. Ariola

We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…

Combinatorics · Mathematics 2011-07-27 Will Johnson

We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…

Combinatorics · Mathematics 2020-02-14 Gal Cohensius , Urban Larsson , Reshef Meir , David Wahlstedt

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

We prove that the existence of finite combinatorial objects such as affine planes, mutually orthogonal Latin squares, and resolvable balanced incomplete block designs can be reformulated as the existence of certain algorithmic reductions…

Combinatorics · Mathematics 2026-04-21 Damir D. Dzhafarov , Jun le Goh

We provide elementary and uniform proofs of order independence for various strategy elimination procedures for finite strategic games, both for dominance by pure and by mixed strategies. The proofs follow the same pattern and focus on the…

Computer Science and Game Theory · Computer Science 2007-05-23 Krzysztof R. Apt

Causality serves as an abstract notion of time for concurrent systems. A computation is causal, or simply valid, if each observation of a computation event is preceded by the observation of its causes. The present work establishes that this…

Logic in Computer Science · Computer Science 2026-03-03 Clément Aubert , Jean Krivine

We define the class of "simple recursive games". A simple recursive game is defined as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity…

Computer Science and Game Theory · Computer Science 2007-11-08 Daniel Andersson , Kristoffer Arnsfelt Hansen , Peter Bro Miltersen , Troels Bjerre Sorensen
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