Related papers: Peano Arithmetic, games and descent recursion
We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…
Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…
In the recent past, the reduction-based and the model-based methods to prove cut elimination have converged, so that they now appear just as two sides of the same coin. This paper details some of the steps of this transformation.
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…
Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…
We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
We investigate the cyclic proof theory of extensions of Peano Arithmetic by (finitely iterated) inductive definitions. Such theories are essential to proof theoretic analyses of certain `impredicative' theories; moreover, our cyclic systems…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
In this paper we introduce a typed, concurrent $\lambda$-calculus with references featuring explicit substitutions for variables and references. Alongside usual safety properties, we recover strong normalization. The proof is based on a…
A typical way of analyzing the time complexity of functional programs is to extract a recurrence expressing the running time of the program in terms of the size of its input, and then to solve the recurrence to obtain a big-O bound. For…
In this Part I, we shall prove the consistency of arithmetic without complete induction from a point of view of strong negation, using its embedding to the tableau system $\bf SN$ of constructive arithmetic with strong negation without…
Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…
Cut-elimination is the bedrock of proof theory with a multitude of applications from computational interpretations to proof analysis. It is also the starting point for important meta-theoretical investigations including decidability,…
In this paper we give an elementary proof of the convergence of corner cutting algorithms refining points, in case the corner cutting weights are taken from the rather general class of weights considered by Gregory and Qu (1996). We then…
In this paper we explore the design of sequent calculi operating on graphs. For this purpose, we introduce a set of logical connectives allowing us to extend the correspondence between cographs and classical propositional formulas to any…
Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…
Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…
The aim of this of this paper is to study infinite games and to prove formally some properties in this framework. As a consequence we show that the behavior (the madness) of people which leads to speculative crashes or escalation can be…
The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…