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Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many real-world applications is spatial knowledge acquisition and…
The emergence of social virtual reality (VR) experiences, such as Facebook Spaces, Oculus Rooms, and Oculus Venues, will generate increased interest from users who want to share real places (both personal and public) with their fellow users…
Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…
Metaverse is a new type of Internet application and social form that integrates a variety of new technologies. It has the characteristics of multi-technology, sociality, and hyper spatiotemporality. This paper introduces the development…
360-degree videos have gained increasing popularity in recent years with the developments and advances in Virtual Reality (VR) and Augmented Reality (AR) technologies. In such applications, a user only watches a video scene within a field…
Presence is an important and widely used metric to measure the quality of virtual reality (VR) applications. Given the multifaceted and subjective nature of presence, the most common measures for presence are questionnaires. But there is…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
Frequently accessed video streams are pre-transcoded into several formats to satisfy the characteristics of all display devices. Storing several video stream formats imposes a high cost on video stream providers using the old classical way.…
Virtual Reality (VR) has gained popularity by providing immersive and interactive experiences without geographical limitations. It also provides a sense of personal privacy through physical separation. In this paper, we show that despite…
Visual place recognition is a fundamental capability for the localization of mobile robots. It places image retrieval in the practical context of physical agents operating in a physical world. It is an active field of research and many…
In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…
This paper investigates the energy implications of remote rendering for Virtual Reality (VR) applications within a real 5G testbed. Remote rendering enables lightweight devices to access high-performance graphical content by offloading…
Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…
Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…
In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…
Virtualization became recently a hot topic once again, after being dormant for more than twenty years. In the meantime, it has been almost forgotten, that virtual machines are not so perfect isolating environments as it seems, when looking…
Augmented reality and other photo editing filters are popular methods used to modify faces online. Considering the important role of facial perception in communication, how do we perceive this increasing number of modified faces? In this…