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Related papers: Lifting Motion to the 3D World via 2D Diffusion

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Deploying visual reinforcement learning (RL) policies in real-world manipulation is often hindered by camera viewpoint changes. A policy trained from a fixed front-facing camera may fail when the camera is shifted -- an unavoidable…

Robotics · Computer Science 2026-03-13 Zheng Li , Pei Qu , Yufei Jia , Shihui Zhou , Haizhou Ge , Jiahang Cao , Jinni Zhou , Guyue Zhou , Jun Ma

Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Junyi Ma , Jingyi Xu , Xieyuanli Chen , Hesheng Wang

The accuracy of monocular 3D human pose estimation depends on the viewpoint from which the image is captured. While freely moving cameras, such as on drones, provide control over this viewpoint, automatically positioning them at the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Sena Kiciroglu , Helge Rhodin , Sudipta N. Sinha , Mathieu Salzmann , Pascal Fua

We present RopeTP, a novel framework that combines Robust pose estimation with a diffusion Trajectory Prior to reconstruct global human motion from videos. At the heart of RopeTP is a hierarchical attention mechanism that significantly…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Mingjiang Liang , Yongkang Cheng , Hualin Liang , Shaoli Huang , Wei Liu

This work targets to construct a robust human pose prior. However, it remains a persistent challenge due to biomechanical constraints and diverse human movements. Traditional priors like VAEs and NDFs often exhibit shortcomings in realism…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Junzhe Lu , Jing Lin , Hongkun Dou , Ailing Zeng , Yue Deng , Yulun Zhang , Haoqian Wang

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

In this research, I proposed a network structure for multi-view 3D object detection using camera-only data and a Bird's-Eye-View map. My work is based on a current key challenge domain adaptation and visual data transfer. Although many…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Hang Zhang

We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Xin Chen , Biao Jiang , Wen Liu , Zilong Huang , Bin Fu , Tao Chen , Jingyi Yu , Gang Yu

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Human pose estimation has been widely applied in various industries. While recent decades have witnessed the introduction of many advanced two-dimensional (2D) human pose estimation solutions, three-dimensional (3D) human pose estimation is…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Zichen Gui , Jungang Luo

We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Junzhe Lu , Jing Lin , Hongkun Dou , Ailing Zeng , Yue Deng , Xian Liu , Zhongang Cai , Lei Yang , Yulun Zhang , Haoqian Wang , Ziwei Liu

We introduce MVGenMaster, a multi-view diffusion model enhanced with 3D priors to address versatile Novel View Synthesis (NVS) tasks. MVGenMaster leverages 3D priors that are warped using metric depth and camera poses, significantly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Chenjie Cao , Chaohui Yu , Shang Liu , Fan Wang , Xiangyang Xue , Yanwei Fu

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a late-fusion strategy to obtain absolute pose estimates.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Tianchen Deng , Wenhua Wu , Kunzhen Wu , Guangming Wang , Siting Zhu , Shenghai Yuan , Xun Chen , Guole Shen , Zhe Liu , Hesheng Wang

Scaling general-purpose manipulation to new robot embodiments remains challenging: each platform typically needs large, homogeneous demonstrations, and end-to-end pixel-to-action pipelines may degenerate under background and viewpoint…

Machine Learning · Computer Science 2025-12-23 Yao Feng , Hengkai Tan , Xinyi Mao , Chendong Xiang , Guodong Liu , Shuhe Huang , Hang Su , Jun Zhu

Data-driven and controllable human motion synthesis and prediction are active research areas with various applications in interactive media and social robotics. Challenges remain in these fields for generating diverse motions given past…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Wenjie Yin , Ruibo Tu , Hang Yin , Danica Kragic , Hedvig Kjellström , Mårten Björkman

We introduce Multi-view Ancestral Sampling (MAS), a method for 3D motion generation, using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such, MAS opens opportunities to exciting and diverse fields of…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Roy Kapon , Guy Tevet , Daniel Cohen-Or , Amit H. Bermano

3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Mingyuan Zhang , Xinying Guo , Liang Pan , Zhongang Cai , Fangzhou Hong , Huirong Li , Lei Yang , Ziwei Liu

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Diffusion Handles is a novel approach to enabling 3D object edits on diffusion images. We accomplish these edits using existing pre-trained diffusion models, and 2D image depth estimation, without any fine-tuning or 3D object retrieval. The…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Karran Pandey , Paul Guerrero , Matheus Gadelha , Yannick Hold-Geoffroy , Karan Singh , Niloy Mitra
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