Related papers: Counting Nonattacking Chess Piece Placements: Bish…
A famous (and hard) chess problem asks what is the maximum number of safe squares possible in placing $n$ queens on an $n\times n$ board. We examine related problems from placing $n$ rooks. We prove that as $n\to\infty$, the probability…
We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…
We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…
Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…
It is a longstanding open problem to find a bijection exchanging area and bounce statistics on Dyck paths. We settle this problem for an exponentially large subset of Dyck paths via an explicit bijection. Moreover, we prove that this…
In this paper, we show that the solution to a large class of "tiling" problems is given by a polynomial sequence of binomial type. More specifically, we show that the number of ways to place a fixed set of polyominos on an $n\times n$…
The manuscript studies configurations of non-overlapping non-bonding dominoes on finite rectangular boards of unit squares characterized by row and column number. The non-bonding dominoes are defined here by the requirement that any domino…
A knight's tour is often represented as a broken line connecting the centers of successively visited squares. We say that two knight moves form a cross if the midpoints of their respective segments coincide. We show that no knight tour…
We indulge in what mathematicians call frivolous activities. In Arithmetic Billiards, a ball is bouncing around in a rectangle. In Parity Checkers we place checkers on a checkerboard under certain parity constraints. Both activities turn…
We consider an example of cyclic competition bimatrix game which is a Rock-Scissors-Paper game with assumption about perfect memory of the playing agents. At first we investigate the dynamics in the neighbourhood of the Nash equilibrium as…
In this paper we answer a question posed by R. Stanley in his collection of Bijection Proof Problems (Problem 240). We present a bijective proof for the enumeration of walks of length $k$ a chess rook can move along on an $m\times n$ board…
We consider an algorithmic framework for two-player non-zero-sum semidefinite games, where each player's strategy is a positive semidefinite matrix with trace one. We formulate the computation of Nash equilibria in such games as…
The theme of this article is a "reciprocity" between bounded up-down paths and bounded alternating sequences. Roughly speaking, this ``reciprocity" manifests itself by the fact that the extension of the sequence of numbers of paths of…
Let $X$ be a real Banach space with a normalized duality mapping uniformly norm-to-weak$^\star$ continuous on bounded sets or a reflexive Banach space which admits a weakly continuous duality mapping $J_{\Phi}$ with gauge $\phi$. Let $f$ be…
We generalize Rock Paper Scissors to complete directed graphs, or tournaments, on $n$ vertices. Properties of the mixed-strategy Nash equilibria of these tournaments are discussed, particularly those with Nash equilibria where all of the…
In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
Epiphainein counts unreachable single-side pawn diagrams (in chess) where pawns can move forward or diagonally-forward without limit whilst remaining on the board. Epiphainein is a serial calculation and takes a few seconds to calculate the…