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Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

We present Channel-wise Vector Quantization (CVQ), a novel image tokenization paradigm that replaces patch-wise tokens with channel-wise tokens. Unlike conventional vector quantization, which assigns a discrete token to each patch feature…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Wei Song , Tianhang Wang , Yitong Chen , Tong Zhang , Zuxuan Wu , Ming Li , Jiaqi Wang , Kaicheng Yu

Engineering sketches form the 2D basis of parametric Computer-Aided Design (CAD), the foremost modeling paradigm for manufactured objects. In this paper we tackle the problem of learning based engineering sketch generation as a first step…

Machine Learning · Computer Science 2021-04-21 Karl D. D. Willis , Pradeep Kumar Jayaraman , Joseph G. Lambourne , Hang Chu , Yewen Pu

Graphic layout generation is a growing research area focusing on generating aesthetically pleasing layouts ranging from poster designs to documents. While recent research has explored ways to incorporate user constraints to guide the layout…

With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lifan Jiang , Shuang Chen , Boxi Wu , Xiaotong Guan , Jiahui Zhang

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging…

Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…

Human-Computer Interaction · Computer Science 2021-11-22 Forrest Huang , Eldon Schoop , David Ha , Jeffrey Nichols , John Canny

The goal of the Semantic Scene Completion (SSC) task is to simultaneously predict a completed 3D voxel representation of volumetric occupancy and semantic labels of objects in the scene from a single-view observation. Since the…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Xiaokang Chen , Kwan-Yee Lin , Chen Qian , Gang Zeng , Hongsheng Li

Freehand sketches exhibit unique sparsity and abstraction, necessitating learning pipelines distinct from those designed for images. For sketch learning methods, the central objective is to fully exploit the effective information embedded…

Graphics · Computer Science 2026-03-12 Xi Cheng , Pingfa Feng , Mingyu Fan , Zhichao Liao , Hang Cheng , Long Zeng

Deep generative models have shown great promise when it comes to synthesising novel images. While they can generate images that look convincing on a higher-level, generating fine-grained details is still a challenge. In order to foster…

Computer Vision and Pattern Recognition · Computer Science 2019-01-15 Andrin Jenal , Nikolay Savinov , Torsten Sattler , Gaurav Chaurasia

Sketch-based 3D reconstruction remains a challenging task due to the abstract and sparse nature of sketch inputs, which often lack sufficient semantic and geometric information. To address this, we propose Sketch2Symm, a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Yan Zhou , Mingji Li , Xiantao Zeng , Jie Lin , Yuexia Zhou

We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Chengying Gao , Qi Liu , Qi Xu , Limin Wang , Jianzhuang Liu , Changqing Zou

The de novo generation of molecules with desirable properties is a critical challenge, where diffusion models are computationally intensive and autoregressive models struggle with error propagation. In this work, we introduce the Graph…

Machine Learning · Computer Science 2025-12-03 Haozhuo Zheng , Cheng Wang , Yang Liu

Unlike most classical algorithms that take an input and give the solution directly as an output, quantum algorithms produce a quantum circuit that works as an indirect solution to computationally hard problems. In the full quantum computing…

Quantum Physics · Physics 2025-05-22 Yikai Mao , Shaswot Shresthamali , Masaaki Kondo

Iteratively refining and critiquing sketches are crucial steps to developing effective designs. We introduce Scones, a mixed-initiative, machine-learning-driven system that enables users to iteratively author sketches from text…

Human-Computer Interaction · Computer Science 2020-05-19 Forrest Huang , Eldon Schoop , David Ha , John Canny

Vector quantization (VQ) transforms continuous image features into discrete representations, providing compressed, tokenized inputs for generative models. However, VQ-based frameworks suffer from several issues, such as non-smooth latent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Sicheng Yang , Xing Hu , Qiang Wu , Dawei Yang

We present SketchGPT, a flexible framework that employs a sequence-to-sequence autoregressive model for sketch generation, and completion, and an interpretation case study for sketch recognition. By mapping complex sketches into simplified…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Adarsh Tiwari , Sanket Biswas , Josep Lladós

We introduce PQ-NET, a deep neural network which represents and generates 3D shapes via sequential part assembly. The input to our network is a 3D shape segmented into parts, where each part is first encoded into a feature representation…

Computer Vision and Pattern Recognition · Computer Science 2020-04-27 Rundi Wu , Yixin Zhuang , Kai Xu , Hao Zhang , Baoquan Chen

We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Songen Gu , Haoxuan Song , Binjie Liu , Qian Yu , Sanyi Zhang , Haiyong Jiang , Jin Huang , Feng Tian

Vector quantization(VQ) is a lossy data compression technique from signal processing for which simple competitive learning is one standard method to quantize patterns from the input space. Extending competitive learning VQ to the domain of…

Computer Vision and Pattern Recognition · Computer Science 2010-01-07 Brijnesh J. Jain , Klaus Obermayer
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