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Facial sketches drawn by artists are widely used for visual identification applications and mostly by law enforcement agencies, but the quality of these sketches depend on the ability of the artist to clearly replicate all the key facial…

Computer Vision and Pattern Recognition · Computer Science 2020-05-06 Uche Osahor , Hadi Kazemi , Ali Dabouei , Nasser Nasrabadi

Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Peiying Zhang , Nanxuan Zhao , Jing Liao

Molecular representation learning has become a central approach in AI-driven drug discovery, yet existing molecular tokenizations such as SMILES remain largely syntactic and do not naturally align with chemically meaningful substructures.…

Machine Learning · Computer Science 2026-05-19 Takayuki Kimura

Translating freehand sketches into photorealistic images remains a fundamental challenge in image synthesis, particularly due to the abstract, sparse, and stylistically diverse nature of sketches. Existing approaches, including GAN-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Ali Zia , Muhammad Umer Ramzan , Usman Ali , Muhammad Faheem , Abdelwahed Khamis , Shahnawaz Qureshi

Distributed training is an effective way to accelerate the training process of large-scale deep learning models. However, the parameter exchange and synchronization of distributed stochastic gradient descent introduce a large amount of…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-08-16 LingFei Dai , Boyu Diao , Chao Li , Yongjun Xu

Vector-quantized based models have recently demonstrated strong potential for visual prior modeling. However, existing VQ-based methods simply encode visual features with nearest codebook items and train index predictor with code-level…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Qifan Li , Jiale Zou , Jinhua Zhang , Wei Long , Xingyu Zhou , Shuhang Gu

In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Jiajun Liu , Siyuan Wang , Guangming Zhu , Liang Zhang , Ning Li , Eryang Gao

Conceptual product design requires designers to explore the design space of visual and functional concepts simultaneously. Sketching has long been adopted to empower concept exploration. However, current sketch-based design tools mostly…

Human-Computer Interaction · Computer Science 2025-08-12 Runlin Duan , Chenfei Zhu , Yuzhao Chen , Dizhi Ma , Jingyu Shi , Ziyi Liu , Karthik Ramani

For creative tasks, programmers face a choice: Use a GUI and sacrifice flexibility, or write code and sacrifice ergonomics? To obtain both flexibility and ease of use, a number of systems have explored a workflow that we call…

Human-Computer Interaction · Computer Science 2019-08-13 Brian Hempel , Justin Lubin , Ravi Chugh

We introduce SketcherX, a novel robotic system for personalized portrait drawing through interactive human-robot engagement. Unlike traditional robotic art systems that rely on analog printing techniques, SketcherX captures and processes…

Robotics · Computer Science 2024-09-25 Jookyung Song , Mookyoung Kang , Nojun Kwak

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Chaoyi Zhang , Jianhui Yu , Yang Song , Weidong Cai

In this paper, we present TextCrafter, a Complex Visual Text Generation (CVTG) framework inspired by selective visual attention in cognitive science, and introduce the "Text Insulation-and-Attention" mechanisms. To implement the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Ying Tai , Nikai Du , Rui Xie , Zhennan Chen , Qian Wang , Zhengkai Jiang , Kai Zhang , Jian Yang

Graph Neural Networks (GNNs) are widely applied to graph learning problems such as node classification. When scaling up the underlying graphs of GNNs to a larger size, we are forced to either train on the complete graph and keep the full…

Machine Learning · Computer Science 2024-06-25 Mucong Ding , Tahseen Rabbani , Bang An , Evan Z Wang , Furong Huang

This paper presents a novel free-hand sketch synthesis approach addressing explicit abstraction control in class-conditional and photo-to-sketch synthesis. Abstraction is a vital aspect of sketches, as it defines the fundamental distinction…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Dar-Yen Chen

Vector Quantized Variational Autoencoder (VQ-VAE) has become a fundamental framework for learning discrete representations in image modeling. However, VQ-VAE models must tokenize entire images using a finite set of codebook vectors, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Jaeyung Kim , YoungJoon Yoo

Generative adversarial networks (GANs) learn a latent space whose samples can be mapped to real-world images. Such latent spaces are difficult to interpret. Some earlier supervised methods aim to create an interpretable latent space or…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Mohammad Hassan Vali , Tom Bäckström

The image tokenizer is a critical component in AR image generation, as it determines how rich and structured visual content is encoded into compact representations. Existing quantization-based tokenizers such as VQ-GAN primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yiang Shi , Xiaoyang Guo , Wei Yin , Mingkai Jia , Qian Zhang , Xiaolin Hu , Wenyu Liu , Xinggang Wang

Hand-drawn objects usually consist of multiple semantically meaningful parts. For example, a stick figure consists of a head, a torso, and pairs of legs and arms. Efficient and accurate identification of these subparts promises to…

Graphics · Computer Science 2023-07-06 Kurmanbek Kaiyrbekov , Metin Sezgin

This paper proposes a novel framework for rate-adaptive semantic communication based on multi-stage vector quantization (VQ), termed \textit{MSVQ-SC}. Unlike conventional single-stage VQ approaches, which require exponentially larger…

Signal Processing · Electrical Eng. & Systems 2025-10-06 Jinsung Park , Junyong Shin , Yongjeong Oh , Jihun Park , Yo-Seb Jeon

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan
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