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Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Changan Chen , Juze Zhang , Shrinidhi K. Lakshmikanth , Yusu Fang , Ruizhi Shao , Gordon Wetzstein , Li Fei-Fei , Ehsan Adeli

Video generation models have recently achieved impressive visual fidelity and temporal coherence. Yet, they continue to struggle with complex, non-rigid motions, especially when synthesizing humans performing dynamic actions such as sports,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Kumar Ashutosh , XuDong Wang , Xi Yin , Kristen Grauman , Adam Polyak , Ishan Misra , Rohit Girdhar

Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Sohan Anisetty , James Hays

Current methods for generating human motion videos rely on extracting pose sequences from reference videos, which restricts flexibility and control. Additionally, due to the limitations of pose detection techniques, the extracted pose…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yuhang Zhang , Yuan Zhou , Zeyu Liu , Yuxuan Cai , Qiuyue Wang , Aidong Men , Huan Yang

Unsupervised face animation aims to generate a human face video based on the appearance of a source image, mimicking the motion from a driving video. Existing methods typically adopted a prior-based motion model (e.g., the local affine…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Jiale Tao , Shuhang Gu , Wen Li , Lixin Duan

Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sifan Wu , Zhenguang Liu , Beibei Zhang , Roger Zimmermann , Zhongjie Ba , Xiaosong Zhang , Kui Ren

Video Motion Magnification (VMM) aims to break the resolution limit of human visual perception capability and reveal the imperceptible minor motion that contains valuable information in the macroscopic domain. However, challenges arise in…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Fei Wang , Dan Guo , Kun Li , Meng Wang

Video generation primarily aims to model authentic and customized motion across frames, making understanding and controlling the motion a crucial topic. Most diffusion-based studies on video motion focus on motion customization with…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Zeqi Xiao , Yifan Zhou , Shuai Yang , Xingang Pan

Many studies decompose human motion into local motion in a frame attached to the root joint and global motion of the root joint in the world frame, treating them separately. However, these two components are not independent. Global movement…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Ha Linh Nguyen , Tze Ho Elden Tse , Angela Yao

Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xuan Wang , Kai Ruan , Liyang Qian , Zhizhi Guo , Chang Su , Gaoang Wang

Recent advances in transformer-based text-to-motion generation have led to impressive progress in synthesizing high-quality human motion. Nevertheless, jointly achieving high fidelity, streaming capability, real-time responsiveness, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Dongjie Fu , Tengjiao Sun , Pengcheng Fang , Xiaohao Cai , Hansung Kim

Generating rich and controllable motion is a pivotal challenge in video synthesis. We propose Boximator, a new approach for fine-grained motion control. Boximator introduces two constraint types: hard box and soft box. Users select objects…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Jiawei Wang , Yuchen Zhang , Jiaxin Zou , Yan Zeng , Guoqiang Wei , Liping Yuan , Hang Li

Motion trajectories offer reliable references for physics-based motion learning but suffer from sparsity, particularly in regions that lack sufficient data coverage. To address this challenge, we introduce a self-supervised, structured…

Machine Learning · Computer Science 2024-02-22 Chenhao Li , Elijah Stanger-Jones , Steve Heim , Sangbae Kim

Recently, significant progress has been made in text-based motion generation, enabling the generation of diverse and high-quality human motions that conform to textual descriptions. However, generating motions beyond the distribution of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Xu Shi , Wei Yao , Chuanchen Luo , Junran Peng , Hongwen Zhang , Yunlian Sun

This paper proposes an image-based robot motion planning method using a one-step diffusion model. While the diffusion model allows for high-quality motion generation, its computational cost is too expensive to control a robot in real time.…

Robotics · Computer Science 2025-04-29 Tomoharu Aizu , Takeru Oba , Yuki Kondo , Norimichi Ukita

High-quality motion data underpins games, film, XR, and robotics. Vision-based motion capture tools have made significant progress, offering accessible and visually convincing results, yet often fall short in the final stretch -- the last…

Graphics · Computer Science 2026-01-28 Tianxin Tao , Han Liu , Hung Yu Ling

Generating accurate and efficient predictions for the motion of the humans present in the scene is key to the development of effective motion planning algorithms for robots moving in promiscuous areas, where wrong planning decisions could…

Motion-based controllable video generation offers the potential for creating captivating visual content. Existing methods typically necessitate model training to encode particular motion cues or incorporate fine-tuning to inject certain…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Pengyang Ling , Jiazi Bu , Pan Zhang , Xiaoyi Dong , Yuhang Zang , Tong Wu , Huaian Chen , Jiaqi Wang , Yi Jin