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Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms, where computational efficiency must be balanced with…
The Shapley value (SV) and Least core (LC) are classic methods in cooperative game theory for cost/profit sharing problems. Both methods have recently been proposed as a principled solution for data valuation tasks, i.e., quantifying the…
Industry-scale recommender systems face a core challenge: representing entities with high cardinality, such as users or items, using dense embeddings that must be accessible during both training and inference. However, as embedding sizes…
The problem of heterogeneous clients in federated learning has recently drawn a lot of attention. Spectral model sharding, i.e., partitioning the model parameters into low-rank matrices based on the singular value decomposition, has been…
We propose a novel software service recommendation model to help users find their suitable repositories in GitHub. Our model first designs a novel context-induced repository graph embedding method to leverage rich contextual information of…
At the heart of contemporary recommender systems (RSs) are latent factor models that provide quality recommendation experience to users. These models use embedding vectors, which are typically of a uniform and fixed size, to represent users…
Shapley values are widely used for model-agnostic data valuation and feature attribution, yet they implicitly assume contributors are interchangeable. This can be problematic when contributors are dependent (e.g., reused/augmented data or…
We present Submatrix-wise Vector Embedding Learner (Swivel), a method for generating low-dimensional feature embeddings from a feature co-occurrence matrix. Swivel performs approximate factorization of the point-wise mutual information…
Existing multimedia recommender systems provide users with suggestions of media by evaluating the similarities, such as games and movies. To enhance the semantics and explainability of embeddings, it is a consensus to apply additional…
Scaling a Search Conversion Rate (CVR) prediction model, especially in high-traffic environments, presents a challenge: superior model quality needs to be balanced with strict constraints on training cost and serving latency. This paper…
Session-based Recommendation (SBR) refers to the task of predicting the next item based on short-term user behaviors within an anonymous session. However, session embedding learned by a non-linear encoder is usually not in the same…
Conversational recommender systems (CRS) enable the traditional recommender systems to explicitly acquire user preferences towards items and attributes through interactive conversations. Reinforcement learning (RL) is widely adopted to…
While large language models (LLMs) demonstrate impressive performance across various tasks, their deployment in real-world scenarios is still constrained by high computational demands. Layer-wise pruning, a commonly employed strategy to…
Modern deep learning-based recommendation systems exploit hundreds to thousands of different categorical features, each with millions of different categories ranging from clicks to posts. To respect the natural diversity within the…
Video recommendation has become an essential way of helping people explore the massive videos and discover the ones that may be of interest to them. In the existing video recommender systems, the models make the recommendations based on the…
Recommender systems often rely on large embedding tables that map users and items to dense vectors of uniform size, leading to substantial memory consumption and inefficiencies. This is particularly problematic in memory-constrained…
In the era of large foundation models, the quality of embeddings has become a central determinant of downstream task performance and overall system capability. Yet widely used dense embeddings are often extremely high-dimensional, incurring…
We study embedding table placement for distributed recommender systems, which aims to partition and place the tables on multiple hardware devices (e.g., GPUs) to balance the computation and communication costs. Although prior work has…
Nowadays designing a real recommendation system has been a critical problem for both academic and industry. However, due to the huge number of users and items, the diversity and dynamic property of the user interest, how to design a…
Recent progress in scaling large models has motivated recommender systems to increase model depth and capacity to better leverage massive behavioral data. However, recommendation inputs are high-dimensional and extremely sparse, and simply…