Related papers: Scaling Mesh Generation via Compressive Tokenizati…
Generating novel active molecules for a given protein is an extremely challenging task for generative models that requires an understanding of the complex physical interactions between the molecule and its environment. In this paper, we…
We propose a numerical method for solving block-structured mesh partitioning problems based on the variational level-set method of (Zhao et al., J Comput Phys 127, 1996) which has been widely used in many partitioning problems such as image…
Retrieval-Augmented Generation enhances language models by retrieving relevant information from external knowledge bases, relying on high-dimensional vector embeddings typically stored in float32 precision. However, storing these embeddings…
This paper challenges the dominance of continuous pipelines in visual generation. We systematically investigate the performance gap between discrete and continuous methods. Contrary to the belief that discrete tokenizers are intrinsically…
We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangles in optimal generalized triangle strips (GTSs), which we…
Segmenting objects in videos is a fundamental computer vision task. The current deep learning based paradigm offers a powerful, but data-hungry solution. However, current datasets are limited by the cost and human effort of annotating…
This paper presents a new mesh segmentation method that integrates geometrical and topological features through a flexible Reeb graph representation. The algorithm consists of three phases: construction of the Reeb graph using the improved…
This technical report presents MOSS-TTS, a speech generation foundation model built on a scalable recipe: discrete audio tokens, autoregressive modeling, and large-scale pretraining. Built on MOSS-Audio-Tokenizer, a causal Transformer…
We introduce Text Encoded Extrusions (TEE), a text-based representation that expresses mesh construction as sequences of face extrusions rather than polygon lists, and a method for generating 3D meshes from TEE using a large language model…
Matrix Factorization (MF) on large scale matrices is computationally as well as memory intensive task. Alternative convergence techniques are needed when the size of the input matrix is higher than the available memory on a Central…
Multilayer perceptrons (MLP), or fully connected artificial neural networks, are known for performing vector-matrix multiplications using learnable weight matrices; however, their practical application in many machine learning tasks,…
Vision Transformer (ViT)-based sparse multi-view 3D object detectors have achieved remarkable accuracy but still suffer from high inference latency due to heavy token processing. To accelerate these models, token compression has been widely…
Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…
Interactive segmentation has gained significant attention for its application in human-computer interaction and data annotation. To address the target scale variation issue in interactive segmentation, a novel multi-scale token adaptation…
Stateful optimizers maintain gradient statistics over time, e.g., the exponentially smoothed sum (SGD with momentum) or squared sum (Adam) of past gradient values. This state can be used to accelerate optimization compared to plain…
Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details.…
In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…
The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial applications due to unstable results, low-quality meshes, and a lack of…
We introduce MoMask, a novel masked modeling framework for text-driven 3D human motion generation. In MoMask, a hierarchical quantization scheme is employed to represent human motion as multi-layer discrete motion tokens with high-fidelity…
Batch-splitting (data-parallelism) is the dominant distributed Deep Neural Network (DNN) training strategy, due to its universal applicability and its amenability to Single-Program-Multiple-Data (SPMD) programming. However, batch-splitting…