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Related papers: Adaptive Kinematic Modeling for Improved Hand Post…

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Purpose: This research aims to facilitate the use of state-of-the-art computer vision algorithms for the automated training of surgeons and the analysis of surgical footage. By estimating 2D hand poses, we model the movement of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Eddie Bkheet , Anne-Lise D'Angelo , Adam Goldbraikh , Shlomi Laufer

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

As interest in Virtual Reality (VR) and Augmented Reality (AR) increases, the demand for kinesthetic haptic feedback devices is rapidly rising. Motor based haptic interfaces are heavy and bulky, leading to discomfort for the user. To…

Human-Computer Interaction · Computer Science 2024-11-11 Jongseok Nam , Jihyeong Ma , Nak Hyeong Lee , Ki-Uk Kyung

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves…

Computer Vision and Pattern Recognition · Computer Science 2018-10-04 Dafni Antotsiou , Guillermo Garcia-Hernando , Tae-Kyun Kim

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

The paper deals with the design of experiments for manipulator geometric and elastostatic calibration based on the test-pose approach. The main attention is paid to the efficiency improvement of numerical techniques employed in the…

Robotics · Computer Science 2013-11-27 Yier Wu , Alexandr Klimchik , Anatol Pashkevich , Stéphane Caro , Benoît Furet

When humans grasp objects in the real world, we often move our arms to hold the object in a different pose where we can use it. In contrast, typical lab settings only study the stability of the grasp immediately after lifting, without any…

Robotics · Computer Science 2022-09-13 Shubham Kanitkar , Helen Jiang , Wenzhen Yuan

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Ergonomic assessment of human posture plays a vital role in understanding work-related safety and health. Current posture estimation approaches face occlusion challenges in teleoperation and physical human-robot interaction. We investigate…

Robotics · Computer Science 2021-03-22 Amir Yazdani , Roya Sabbagh Novin , Andrew Merryweather , Tucker Hermans

Full-body motion estimation of a human through wearable sensing technologies is challenging in the absence of position sensors. This paper contributes to the development of a model-based whole-body kinematics estimation algorithm using…

Prosthesis users can regain partial limb functionality, however, full natural limb mobility is rarely restored, often resulting in compensatory movements that lead to discomfort, inefficiency, and long-term physical strain. To address this…

Robotics · Computer Science 2025-08-15 Marta Lagomarsino , Robin Arbaud , Francesco Tassi , Arash Ajoudani

Grasping object,whether they are flat, round, or narrow and whether they have regular or irregular shapes,introduces difficulties in determining the ideal grasping posture, even for the most state-of-the-art grippers. In this article, we…

Robotics · Computer Science 2024-05-07 Chenghua Lu , Kailuan Tang , Max Yang , Tianqi Yue , Nathan F. Lepora

Hand tracking is an important aspect of human-computer interaction and has a wide range of applications in extended reality devices. However, current hand motion capture methods suffer from various limitations. For instance, visual-based…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Qiang Zhang , Yuanqiao Lin , Yubin Lin , Szymon Rusinkiewicz

The integration of advanced control strategies into prosthetic hands is essential to improve their adaptability and performance. In this study, we present an implementation of a Model Predictive Control (MPC) strategy to regulate the…

Robotics · Computer Science 2025-10-24 Francesco Schetter , Shifa Sulaiman , Shoby George , Paolino De Risi , Fanny Ficuciello

Dressing is a fundamental task of everyday living and robots offer an opportunity to assist people with motor impairments. While several robotic systems have explored robot-assisted dressing, few have considered how a robot can manage…

Robotics · Computer Science 2019-05-28 Zackory Erickson , Maggie Collier , Ariel Kapusta , Charles C. Kemp

For lower arm amputees, prosthetic hands promise to restore most of physical interaction capabilities. This requires to accurately predict hand gestures capable of grabbing varying objects and execute them timely as intended by the user.…

Machine Learning · Computer Science 2021-01-15 Mehrshad Zandigohar , Mo Han , Deniz Erdogmus , Gunar Schirner

Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample…

Robotics · Computer Science 2026-02-26 Qingtao Liu , Zhengnan Sun , Yu Cui , Haoming Li , Gaofeng Li , Lin Shao , Jiming Chen , Qi Ye

This paper introduces GEX, an innovative low-cost dexterous manipulation system that combines the GX11 tri-finger anthropomorphic hand (11 DoF) with the EX12 tri-finger exoskeleton glove (12 DoF), forming a closed-loop teleoperation…

Robotics · Computer Science 2025-12-08 Yunlong Dong , Xing Liu , Jun Wan , Zelin Deng

The paper proposes a novel calibration approach for the Orthoglide-type mechanisms based on observations of the manipulator leg parallelism during mo-tions between the prespecified test postures. It employs a low-cost measuring system…

Robotics · Computer Science 2007-11-13 Anatoly Pashkevich , Damien Chablat , Philippe Wenger

Knowledge of the 6D pose of an object can benefit in-hand object manipulation. In-hand 6D object pose estimation is challenging because of heavy occlusion produced by the robot's grippers, which can have an adverse effect on methods that…

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