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We propose a mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh. The IRs are used to create a high-quality sound experience in interactive applications and audio…
Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…
Room Impulse Responses (RIRs) enable realistic acoustic simulation, with applications ranging from multimedia production to speech data augmentation. However, acquiring high-quality real-world RIRs is labor-intensive, and data scarcity…
In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…
Automatic speech recognition (ASR) on multi-talker recordings is challenging. Current methods using 3D spatial data from multi-channel audio and visual cues focus mainly on direct waves from the target speaker, overlooking reflection wave…
Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…
Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial…
Accurate modeling of spatial acoustics is critical for immersive and intelligible audio in confined, resonant environments such as car cabins. Current tuning methods are manual, hardware-intensive, and static, failing to account for…
Accurately modeling sound propagation with complex real-world environments is essential for Novel View Acoustic Synthesis (NVAS). While previous studies have leveraged visual perception to estimate spatial acoustics, the combined use of…
High-resolution simulations often rely on the Adaptive Mesh Resolution (AMR) technique to optimize memory consumption versus attainable precision. While this technique allows for dramatic improvements in terms of computing performance, the…
While rendering and animation of photorealistic 3D human body models have matured and reached an impressive quality over the past years, modeling the spatial audio associated with such full body models has been largely ignored so far. In…
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…
Neural radiance fields (NeRFs) have achieved impressive view synthesis results by learning an implicit volumetric representation from multi-view images. To project the implicit representation into an image, NeRF employs volume rendering…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Changes in room acoustics, such as modifications to surface absorption or the insertion of a scattering object, significantly impact measured room impulse responses (RIRs). These changes can affect the performance of systems used in echo…
We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach:…