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Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

The emergence of robot-based body augmentation promises exciting innovations that will inform robotics, human-machine interaction, and wearable electronics. Even though augmentative devices like extra robotic arms and fingers in many ways…

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

We present XFormer, a novel human mesh and motion capture method that achieves real-time performance on consumer CPUs given only monocular images as input. The proposed network architecture contains two branches: a keypoint branch that…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Lihui Qian , Xintong Han , Faqiang Wang , Hongyu Liu , Haoye Dong , Zhiwen Li , Huawei Wei , Zhe Lin , Cheng-Bin Jin

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

Graphics · Computer Science 2012-12-13 Jonathan Hiller , Hod Lipson

Realistic simulations of detailed, biophysics-based, multi-scale models require very high resolution and, thus, large-scale compute facilities. Existing simulation environments, especially for biomedical applications, are designed to allow…

Computational Engineering, Finance, and Science · Computer Science 2018-02-12 Chris Bradley , Nehzat Emamy , Thomas Ertl , Dominik Göddeke , Andreas Hessenthaler , Thomas Klotz , Aaron Krämer , Michael Krone , Benjamin Maier , Miriam Mehl , Tobias Rau , Oliver Röhrle

Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot consistently generate physically plausible videos due to a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Shiqian Li , Ruihong Shen , Junfeng Ni , Chang Pan , Chi Zhang , Yixin Zhu

Accurate protein structure prediction can significantly accelerate the development of life science. The accuracy of AlphaFold2, a frontier end-to-end structure prediction system, is already close to that of the experimental determination…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-07-14 Guoxia Wang , Xiaomin Fang , Zhihua Wu , Yiqun Liu , Yang Xue , Yingfei Xiang , Dianhai Yu , Fan Wang , Yanjun Ma

Recent advances in deep learning have allowed neural networks (NNs) to successfully replace traditional numerical solvers in many applications, thus enabling impressive computing gains. One such application is time domain simulation, which…

Machine Learning · Computer Science 2021-12-09 Samuel Chevalier , Jochen Stiasny , Spyros Chatzivasileiadis

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tianyidan Xie , Zhentao Huang , Mingjie Wang , Xin Huang , Jun Zhou , Minglun Gong , Zili Yi

Multi-physics simulations play a crucial role in understanding complex systems. However, their computational demands are often prohibitive due to high dimensionality and complex interactions, such that actual calculations often rely on…

Computational Physics · Physics 2024-02-27 Stefan Meinecke , Malte Selig , Felix Köster , Andreas Knorr , Kathy Lüdge

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the…

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic…

Robotics · Computer Science 2025-11-10 NVIDIA , : , Mayank Mittal , Pascal Roth , James Tigue , Antoine Richard , Octi Zhang , Peter Du , Antonio Serrano-Muñoz , Xinjie Yao , René Zurbrügg , Nikita Rudin , Lukasz Wawrzyniak , Milad Rakhsha , Alain Denzler , Eric Heiden , Ales Borovicka , Ossama Ahmed , Iretiayo Akinola , Abrar Anwar , Mark T. Carlson , Ji Yuan Feng , Animesh Garg , Renato Gasoto , Lionel Gulich , Yijie Guo , M. Gussert , Alex Hansen , Mihir Kulkarni , Chenran Li , Wei Liu , Viktor Makoviychuk , Grzegorz Malczyk , Hammad Mazhar , Masoud Moghani , Adithyavairavan Murali , Michael Noseworthy , Alexander Poddubny , Nathan Ratliff , Welf Rehberg , Clemens Schwarke , Ritvik Singh , James Latham Smith , Bingjie Tang , Ruchik Thaker , Matthew Trepte , Karl Van Wyk , Fangzhou Yu , Alex Millane , Vikram Ramasamy , Remo Steiner , Sangeeta Subramanian , Clemens Volk , CY Chen , Neel Jawale , Ashwin Varghese Kuruttukulam , Michael A. Lin , Ajay Mandlekar , Karsten Patzwaldt , John Welsh , Huihua Zhao , Fatima Anes , Jean-Francois Lafleche , Nicolas Moënne-Loccoz , Soowan Park , Rob Stepinski , Dirk Van Gelder , Chris Amevor , Jan Carius , Jumyung Chang , Anka He Chen , Pablo de Heras Ciechomski , Gilles Daviet , Mohammad Mohajerani , Julia von Muralt , Viktor Reutskyy , Michael Sauter , Simon Schirm , Eric L. Shi , Pierre Terdiman , Kenny Vilella , Tobias Widmer , Gordon Yeoman , Tiffany Chen , Sergey Grizan , Cathy Li , Lotus Li , Connor Smith , Rafael Wiltz , Kostas Alexis , Yan Chang , David Chu , Linxi "Jim" Fan , Farbod Farshidian , Ankur Handa , Spencer Huang , Marco Hutter , Yashraj Narang , Soha Pouya , Shiwei Sheng , Yuke Zhu , Miles Macklin , Adam Moravanszky , Philipp Reist , Yunrong Guo , David Hoeller , Gavriel State

The ability to adapt to physical actions and constraints in an environment is crucial for embodied agents (e.g., robots) to effectively collaborate with humans. Such physically grounded human-AI collaboration must account for the increased…

Machine Learning · Computer Science 2025-09-30 Xuhui Kang , Sung-Wook Lee , Haolin Liu , Yuyan Wang , Yen-Ling Kuo

Reconstructing metrically accurate humans and their surrounding scenes from a single image is crucial for virtual reality, robotics, and comprehensive 3D scene understanding. However, existing methods struggle with depth ambiguity,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Pradyumna Yalandur Muralidhar , Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

Interactive dynamic simulators are an accelerator for developing novel robotic control algorithms and complex systems involving humans and robots. In user training and synthetic data generation applications, high-fidelity visualizations…

While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge.…

The human brain has immense learning capabilities at extreme energy efficiencies and scale that no artificial system has been able to match. For decades, reverse engineering the brain has been one of the top priorities of science and…

In this paper, a new progressive mesh algorithm is introduced in order to perform fast physical simulations by the use of a lattice Boltzmann method (LBM) on a single-node multi-GPU architecture. This algorithm is able to mesh automatically…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-14 Julien Duchateau , François Rousselle , Nicolas Maquignon , Gilles Roussel , Christophe Renaud

Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features,…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Jiemin Fang , Taoran Yi , Xinggang Wang , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Matthias Nießner , Qi Tian
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