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Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

Artificial Intelligence · Computer Science 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

GoTools is a program which solves life & death problems in the game of Go. This paper describes experiments using a Genetic Algorithm to optimize heuristic weights used by GoTools' tree-search. The complete set of heuristic weights is…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Matthew Pratola , Thomas Wolf

We demonstrate a heuristic optimization algorithm based on the game tree search for multi-component materials design. The algorithm searches for the largest spin polarization of seven-component Heusler alloys. The algorithm can find the…

Computational Physics · Physics 2018-10-24 Ryohto Sawada , Yuma Iwasaki , Masahiko Ishida

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

The training and running of an online Go system require the support of effective data management systems to deal with vast data, such as the initial Go game records, the feature data set obtained by representation learning, the experience…

Machine Learning · Computer Science 2023-03-27 H. Lu , C. Li , Y. Yang , C. Li , A. Islam

The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in…

In this work we present a hierarchical framework for solving discrete stochastic pursuit-evasion games (PEGs) in large grid worlds. With a partition of the grid world into superstates (e.g., "rooms"), the proposed approach creates a…

Multiagent Systems · Computer Science 2023-03-20 Yue Guan , Mohammad Afshari , Qifan Zhang , Panagiotis Tsiotras

We propose Expected Work Search (EWS), a new game solving algorithm. EWS combines win rate estimation, as used in Monte Carlo Tree Search, with proof size estimation, as used in Proof Number Search. The search efficiency of EWS stems from…

Artificial Intelligence · Computer Science 2024-05-10 Owen Randall , Martin Müller , Ting Han Wei , Ryan Hayward

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

Stealthy attacks are a major cyber-security threat. In practice, both attackers and defenders have resource constraints that could limit their capabilities. Hence, to develop robust defense strategies, a promising approach is to utilize…

Computer Science and Game Theory · Computer Science 2019-10-22 Ming Zhang , Zizhan Zheng , Ness B. Shroff

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques, called strategies. In this paper, we consider the problem of generating such Sudoku instances.…

Data Structures and Algorithms · Computer Science 2020-07-20 Kohei Nishikawa , Takahisa Toda

Large Language Models (LLMs) excel in reasoning and generation across domains, but still struggle with identifying and diagnosing complex errors. This stems mainly from training objectives that prioritize correct answers, limiting exposure…

Artificial Intelligence · Computer Science 2025-08-06 Rui Zou , Mengqi Wei , Yutao Zhu , Jirong Wen , Xin Zhao , Jing Chen

Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…

Artificial Intelligence · Computer Science 2013-08-16 Daniel Huntley , Vadim Bulitko

We consider a pursuit-evasion game [11] played between two agents, 'Blue' (the pursuer) and 'Red' (the evader), over $T$ time steps. Red aims to attack Blue's territory. Blue's objective is to intercept Red by time $T$ and thereby limit the…

Machine Learning · Computer Science 2020-10-15 Shiva Navabi , Osonde A. Osoba

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but…

Artificial Intelligence · Computer Science 2017-03-14 Sungtae Lee , Sang-Woo Lee , Jinyoung Choi , Dong-Hyun Kwak , Byoung-Tak Zhang

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

Artificial Intelligence · Computer Science 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

Location-based games have come to the forefront of popularity in casual and mobile gaming over the past six years. However, there is no hard data on crimes that these games enable, ranging from assault to cyberstalking to grooming. Given…

Human-Computer Interaction · Computer Science 2023-04-07 Ashly Fuller , Martin Lo , Angelica Holmes , Lu Lemanski , Marie Vasek , Enrico Mariconti

We present Solrex,an automated solver for the game of Reverse Hex.Reverse Hex, also known as Rex, or Misere Hex, is the variant of the game of Hex in which the player who joins her two sides loses the game. Solrex performs a mini-max search…

Artificial Intelligence · Computer Science 2017-07-04 Kenny Young , Ryan B. Hayward