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The National Highway Traffic Safety Administration reported that the number of bicyclist fatalities has increased by more than 35% since 2010. One of the main reasons associated with cyclists' crashes is the adverse effect of high cognitive…

Human-Computer Interaction · Computer Science 2023-07-18 Xiang Guo , Arash Tavakoli , T. Donna Chen , Arsalan Heydarian

An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few…

Human-Computer Interaction · Computer Science 2021-06-29 Yalda Ghasemi , Ankit Singh , Myunghee Kim , Andrew Johnson , Heejin Jeong

Classifying the information content of neural spike trains in a linguistic endeavor, an uncertainty relation emerges between the bit size of a word and its duration. This uncertainty is associated with the task of synchronizing the spike…

Neurons and Cognition · Quantitative Biology 2015-06-02 F. Tito Arecchi

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

Mixed reality (MR) notification systems currently display all messages in fixed central locations regardless of urgency, leading to unnecessary interruptions and cognitive overload. Drawing from previous MR/Virtual Reality (VR) notification…

Human-Computer Interaction · Computer Science 2026-03-09 Jingyao Zheng , Xian Wang , Sven Mayer , Lik-Hang Lee

The virtuality continuum describes the degrees of positive virtuality under the umbrella term mixed reality. Besides adding virtual information within a mixed environment, diminished reality aims at reducing real world information. Mann…

Human-Computer Interaction · Computer Science 2016-09-16 Philipp Tiefenbacher , Gerhard Rigoll

Retrieval Augmented Generation (RAG) enhances language model performance by incorporating external knowledge retrieved from large corpora, which makes it highly suitable for tasks such as open domain question answering. Standard RAG systems…

Information Retrieval · Computer Science 2025-12-17 Malika Iratni , Mohand Boughanem , Taoufiq Dkaki

Debugging is a demanding aspect of programming yet guidance on how to teach it effectively remains limited. Novices often struggle to recognize impasses regulate their problem solving and manage cognitive load and stress. This study…

Human-Computer Interaction · Computer Science 2026-05-07 Anahita Golrang , Kshitij Sharma

Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement…

Human-Computer Interaction · Computer Science 2025-05-13 Suleyman Ozdel , Can Sarpkaya , Efe Bozkir , Hong Gao , Enkelejda Kasneci

Planning entails identifying sequences of actions to reach a goal, yet we still have incomplete knowledge of how problem constraints, such as difficulty and available time, influence the visual strategies supporting plan construction, both…

Neurons and Cognition · Quantitative Biology 2026-03-23 Mattia Eluchans , Giovanni Pezzulo

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

Human-Computer Interaction · Computer Science 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

Objective: The study examined the effects of varying all three core elements of cognitive load on learning efficiency during a shape assembly task in virtual reality (VR). Background: Adaptive training systems aim to improve learning…

We create an innovative mixed reality-first social recommendation model, utilizing features uniquely collected through mixed reality (MR) systems to promote social interaction, such as gaze recognition, proximity, noise level, congestion…

Human-Computer Interaction · Computer Science 2024-05-01 Sparsh Srivastava , Rohan Arora

Humans and other animals base their decisions on noisy sensory input. Much work has therefore been devoted to understanding the computations that underly such decisions. The problem has been studied in a variety of tasks and with stimuli of…

Neurons and Cognition · Quantitative Biology 2015-03-05 Manisha Bhardwaj , Sam Carroll , Wei Ji Ma , Kresimir Josic

The impact of large language models (LLMs) on critical thinking has provoked growing attention, yet this impact on actual performance may not be uniformly negative or positive. Particularly, the role of time -- the temporal context under…

Human-Computer Interaction · Computer Science 2026-03-11 Jiayin Zhi , Harsh Kumar , Mina Lee

Despite the growing use of AR in safety-critical domains, the field lacks a systematic understanding of how different types of distraction affect user behavior in AR environments. To address this gap, we present AR-TMT, an AR adaptation of…

Human-Computer Interaction · Computer Science 2025-09-18 Sihun Baek , Zhehan Qu , Maria Gorlatova

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jiafei Duan , Samson Yu , Soujanya Poria , Bihan Wen , Cheston Tan

Human-computer interaction (HCI) increasingly occurs in motion-rich environments. The ability to accurately and rapidly respond to directional visual cues is critical in these contexts. How whole-body motion and individual differences…

Human-Computer Interaction · Computer Science 2026-01-21 Jianshu Wang , Siyu Liu , Chao Zhou , Yawen Zheng , Yuan Yue , Tangjun Qu , Yang Li , Yutao Xie , Jin Huang , Yulong Bian , Feng Tian

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

Human-Computer Interaction · Computer Science 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu