Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality
Abstract
Mixed reality (MR) notification systems currently display all messages in fixed central locations regardless of urgency, leading to unnecessary interruptions and cognitive overload. Drawing from previous MR/Virtual Reality (VR) notification design work and calm technology principles, we developed an adaptive notification system that adjusts spatial placement based on urgency levels: non-urgent notifications appear as peripheral icons accessible via head movement, moderately urgent messages anchor to the user's hand, and very urgent notifications transition progressively from peripheral to central view. Through a within-subjects study (N=18), we evaluated our adaptive system against the default centralised approach. Results demonstrate that the adaptive system significantly reduces mental workload (p=0.041), temporal workload (p=0.008), and frustration (p=0.004) while maintaining comparable notification awareness. Logistic regression analysis reveals that users prefer the adaptive system even with classification errors, provided the combined misclassification rate (disruptiveness + omission errors) remains below a determinable threshold. Our findings establish the first empirical evidence that urgency-based spatial notification distribution effectively addresses core MR usability challenges, offering practical design guidelines for immersive notification systems that balance user attention management with information accessibility.
Keywords
Cite
@article{arxiv.2603.05893,
title = {Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality},
author = {Jingyao Zheng and Xian Wang and Sven Mayer and Lik-Hang Lee},
journal= {arXiv preprint arXiv:2603.05893},
year = {2026}
}
Comments
11 pages, 6 figures. This is the author's version of the article that will appear at the publication TVCG Special Issue on the 2026 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)