Related papers: Reaction Time as a Proxy for Presence in Mixed Rea…
Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…
Enhancing presence in mixed reality (MR) relies on precise measurement and quantification. While presence has traditionally been measured through subjective questionnaires, recent research links presence with objective metrics like reaction…
Occasionally, individuals immersed in a Virtual Reality (VR) environment may experience distractions that disrupt their sense of presence, a phenomenon referred to as a break in presence (BIP). Better understanding BIPs is crucial to…
This literature review investigates the transformative potential of mixed reality (MR) technology, where we explore the intersection of contemporary technological advancements, modern deep learning recommendation systems, and social…
A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…
Reaction time studies with computers investigate how and how quickly participants respond to changing sensory input. They promise simple and precise measurement of time and inputs and offer interesting insights into human behavior. However,…
Large-scale distributed mixed-reality meetings involve many people and their audiovisual representations. These collaborative environments can introduce challenges such as sensory overload, cognitive strain, and social fatigue. In this…
Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…
In the picture-word interference paradigm, participants name pictures while ignoring a written or spoken distractor word. Naming times to the pictures are slowed down by the presence of the distractor word. Various properties of the…
Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…
Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…
Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the…
Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users' awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information…
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…
Reinforcement learning (RL) enables simulations of HCI tasks, yet their validity is questionable when performance is driven by visual rendering artifacts distinct from interaction design. We provide the first systematic analysis of how…
The picture-word interference paradigm (participants name target pictures while ignoring distractor words) is often used to model the planning processes involved in word production. The participants' naming times are delayed in the presence…
Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…
Existing visual model-based reinforcement learning (MBRL) algorithms with observation reconstruction often suffer from information conflicts, making it difficult to learn compact representations and hence result in less robust policies,…
Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…
The changing nature of knowledge work creates demands for emerging technologies as enablers for workplace innovation. One emerging technology to potentially remedy drawbacks of remote work arrangements are meta-verses that merge physical…