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In recent years, thermal display has been studied intensively in order to represent a more realistic tactile quality of the object. Since human feels the temperature of the air without touching other objects, it is necessary to present…

Human-Computer Interaction · Computer Science 2023-10-24 Jiayi Xu , Yoshihiro Kuroda , Shunsuke Yoshimoto , Osamu Oshiro

The ability of sensing breathing is becoming an increasingly important function for technology that aims at supporting both psychological and physical wellbeing. We demonstrate ThermSense, a new breathing sensing platform based on…

Human-Computer Interaction · Computer Science 2018-03-28 Youngjun Cho , Nadia Bianchi-Berthouze , Simon J. Julier , Nicolai Marquardt

The task of human reposing involves generating a realistic image of a person standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images, and existing methods suffer from limitations…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Rishabh Jain , Krishna Kumar Singh , Mayur Hemani , Jingwan Lu , Mausoom Sarkar , Duygu Ceylan , Balaji Krishnamurthy

VEs are typically limited to visual and auditory cues; however, recent results show that multiple sensory modalities increase the immersion. In this study, an experimental protocol is proposed to recreate multiple tactile, in particular…

Human-Computer Interaction · Computer Science 2023-04-05 Clémentine Helfenstein-Didier , Amira Dhouib , Florent Favre , Jonathan Pascal , Patrick Baert

Digitally presenting physiological signals as biofeedback to users raises awareness of both body and mind. This paper describes the effectiveness of conveying a physiological signal often overlooked for communication: breathing. We present…

Human-Computer Interaction · Computer Science 2018-06-25 Jérémy Frey , May Grabli , Ronit Slyper , Jessica Cauchard

The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first person perspective…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Koichi Hirota

Virtual try-on aims to generate a photo-realistic fitting result given an in-shop garment and a reference person image. Existing methods usually build up multi-stage frameworks to deal with clothes warping and body blending respectively, or…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Shuai Bai , Huiling Zhou , Zhikang Li , Chang Zhou , Hongxia Yang

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Anxiety is a common health issue that can occur throughout one's existence. In this pilot study we explore an alternative technique to regulate it: biofeedback. The long-term objective is to offer an ecological device that could help people…

Human-Computer Interaction · Computer Science 2018-08-28 Morgane Hamon , Rémy Ramadour , Jérémy Frey

We describe the architecture of an original biofeedback system for balance improvement for fall prevention and present results of a feasibility study. The underlying principle of this biofeedback consists of providing supplementary…

Neurons and Cognition · Quantitative Biology 2008-12-18 Nicolas Vuillerme , Nicolas Pinsault , Olivier Chenu , Anthony Fleury , Yohan Payan , Jacques Demongeot

This paper presents a novel fabric-based thermal-haptic interface for virtual reality and teleoperation. It integrates pneumatic actuation and conductive fabric with an innovative ultra-lightweight design, achieving only 2~g for each finger…

Robotics · Computer Science 2026-03-02 Rui Chen , Domenico Chiaradia , Antonio Frisoli , Daniele Leonardis

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences depends heavily on natural and engaging interactions with…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , André Zenner , Daniel Kucharski , Jens Krüger

In a typical mid-air haptics system, focused airborne ultrasound provides vibrotactile sensations to localized areas on a bare skin. Herein, a method for displaying thermal sensations to hands where mesh fabric gloves are worn is proposed.…

Human-Computer Interaction · Computer Science 2020-02-10 Takaaki Kamigaki , Shun Suzuki , Hiroyuki Shinoda

Mechanically characterizing the human-machine interface is essential to understanding user behavior and optimizing wearable robot performance. This interface has been challenging to sensorize due to manufacturing complexity and non-linear…

Robotics · Computer Science 2026-05-29 Noah Rubin , Ava Schraeder , Hrishikesh Sahu , Thomas C. Bulea , Lillian Chin

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

Human-Computer Interaction · Computer Science 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without…

Human-Computer Interaction · Computer Science 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Lucky Agung Pratama

Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do…

Multimedia · Computer Science 2026-04-23 Tatsuro Banno , Koki Kawada , Mizuki Takenawa , Masatoshi Denda , Kiyoharu Aizawa

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

Human-Computer Interaction · Computer Science 2025-04-15 Michael Yin , Robert Xiao