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Related papers: Magical Experience with Full-body Action

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Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Hung Yu Ling , Yu-Xiong Wang , Liang-Yan Gui

We present a museum installation in a 180{\deg} dome theater, which gives the museum visitor the experience of conducting a symphony orchestra. We have pre-recorded a short music piece performed by a professional orchestra. This recording…

Human-Computer Interaction · Computer Science 2026-05-01 Mert Mermerci , Emile Pascoe , Fredrik Edström , Hedvig Kjellström

This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…

Graphics · Computer Science 2023-08-29 Jianfeng Zhang , Hanshu Yan , Zhongcong Xu , Jiashi Feng , Jun Hao Liew

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

Human-Computer Interaction · Computer Science 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Hong-Xing Yu , Haoyi Duan , Junhwa Hur , Kyle Sargent , Michael Rubinstein , William T. Freeman , Forrester Cole , Deqing Sun , Noah Snavely , Jiajun Wu , Charles Herrmann

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact…

Human-Computer Interaction · Computer Science 2026-01-21 Wei He , Xiang Li , Per Ola Kristensson , Ge Lin Kan

To enhance motion comfort in (automated) driving we present biomechanical models and demonstrate their ability to capture vibration transmission from seat to trunk and head. A computationally efficient full body model is presented, able to…

Human-Computer Interaction · Computer Science 2025-03-27 Riender Happee , Raj Desai , Georgios Papaioannou

Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…

Robotics · Computer Science 2023-03-01 Niall L. Williams , Nicholas Rewkowski , Jiasheng Li , Ming C. Lin

We conducted a study to systematically investigate the communication of complex dynamic processes along a two-dimensional design space, where the axes represent a representation's manifestation (physical or virtual) and operation (manual or…

Human-Computer Interaction · Computer Science 2024-06-13 Daniel Pahr , Henry Ehlers , Hsiang-Yun Wu , Manuela Waldner , Renata G. Raidou

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

This report describes a new experimental setup for human-in-the-loop simulations. A force feedback simulator with four axis motion has been setup for real-time driving experiments. The simulator will move to simulate the forces a driver…

Systems and Control · Computer Science 2014-01-21 Katherine Driggs-Campbell , Guillaume Bellegarda , Victor Shia , S. Shankar Sastry , Ruzena Bajcsy

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Electrical muscle stimulation (EMS) can support physical-assistance (e.g., shaking a spray-can before painting). However, EMS-assistance is highly-specialized because it is (1) fixed (e.g., one program for shaking spray-cans, another for…

Human-Computer Interaction · Computer Science 2026-02-12 Yun Ho , Romain Nith , Peili Jiang , Steven He , Bruno Felalaga , Shan-Yuan Teng , Rhea Seeralan , Pedro Lopes

We present ActiveUMI, a framework for a data collection system that transfers in-the-wild human demonstrations to robots capable of complex bimanual manipulation. ActiveUMI couples a portable VR teleoperation kit with sensorized controllers…

Robotics · Computer Science 2025-10-03 Qiyuan Zeng , Chengmeng Li , Jude St. John , Zhongyi Zhou , Junjie Wen , Guorui Feng , Yichen Zhu , Yi Xu

Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Siwei Meng , Yawei Luo , Ping Liu

Round-the-clock monitoring of human behavior and emotions is required in many healthcare applications which is very expensive but can be automated using machine learning (ML) and sensor technologies. Unfortunately, the lack of…

Signal Processing · Electrical Eng. & Systems 2021-02-17 Bonny Banerjee , Masoumeh Heidari Kapourchali , Murchana Baruah , Mousumi Deb , Kenneth Sakauye , Mette Olufsen

This paper presents a new simulator for dynamic modelling of interactions between flooding and people in crowded areas. The simulator is developed in FLAMEGPU (a Flexible Large scale Agent-based Modelling Environment for the GPU), which…

Physics and Society · Physics 2020-03-31 Mohammad Shirvani , Georges Kesserwani , Paul Richmond

This paper introduces CyanKitten, an interactive virtual companion system tailored for elderly users, integrating advanced posture recognition, behavior recognition, and multimodal interaction capabilities. The system utilizes a three-tier…

Human-Computer Interaction · Computer Science 2025-03-26 Mengyao Guo , Yu Nie , Jinda Han , Zongxing Li , Ze Gao

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yiyuan Pan , Yunzhe Xu , Zhe Liu , Hesheng Wang
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