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Related papers: Demystifying MuZero Planning: Interpreting the Lea…

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World model emerges as a key module in decision making, where MuZero and Dreamer achieve remarkable successes in complex tasks. Recent work leverages Large Language Models (LLMs) as general world simulators to simulate the dynamics of the…

Artificial Intelligence · Computer Science 2026-03-20 Chang Yang , Xinrun Wang , Junzhe Jiang , Qinggang Zhang , Xiao Huang

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates…

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but…

Artificial Intelligence · Computer Science 2020-12-16 Li-Cheng Lan , Meng-Yu Tsai , Ti-Rong Wu , I-Chen Wu , Cho-Jui Hsieh

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and…

Artificial Intelligence · Computer Science 2018-11-06 Lisheng Wu , Minne Li , Jun Wang

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

Artificial Intelligence · Computer Science 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

Machine Learning · Computer Science 2026-01-22 Bei Zhou , Søren Riis

In this paper we describe a new conceptual framework that connects approximate Dynamic Programming (DP), Model Predictive Control (MPC), and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed…

Systems and Control · Electrical Eng. & Systems 2024-07-02 Dimitri P. Bertsekas

Learning algorithm design for state-based games is investigated. A heuristic uncoupled learning algorithm, which is a two memory better reply with inertia dynamics, is proposed. Under certain reasonable conditions it is proved that for any…

Optimization and Control · Mathematics 2018-09-18 Changxi Li , Yu Xing , Fenghua He , Daizhan Cheng

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding…

Robotics · Computer Science 2026-04-14 Mingyu Liu , Jiuhe Shu , Hui Chen , Zeju Li , Canyu Zhao , Jiange Yang , Shenyuan Gao , Hao Chen , Chunhua Shen

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision…

We investigate active learning in Gaussian Process state-space models (GPSSM). Our problem is to actively steer the system through latent states by determining its inputs such that the underlying dynamics can be optimally learned by a…

Machine Learning · Computer Science 2021-08-03 Hon Sum Alec Yu , Dingling Yao , Christoph Zimmer , Marc Toussaint , Duy Nguyen-Tuong

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…

Computer Science and Game Theory · Computer Science 2016-10-11 Maria-Florina Balcan , Ariel D. Procaccia , Yair Zick

Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which…

Artificial Intelligence · Computer Science 2023-02-02 John Chong Min Tan , Mehul Motani

We study learning dynamics induced by myopic travelers who repeatedly play a routing game on a transportation network with an unknown state. The state impacts cost functions of one or more edges of the network. In each stage, travelers…

Multiagent Systems · Computer Science 2019-05-14 Manxi Wu , Saurabh Amin

We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden…

Computer Science and Game Theory · Computer Science 2024-12-17 Yixuan Even Xu , Zhe Feng , Fei Fang

Chimera and Solitary states have captivated scientists and engineers due to their peculiar dynamical states corresponding to the co-existence of coherent and incoherent dynamical evolution in coupled units in various natural and artificial…

Adaptation and Self-Organizing Systems · Physics 2022-02-15 Niraj Kushwaha , Naveen Kumar Mendola , Saptarshi Ghosh , Ajay Deep Kachhvah , Sarika Jalan

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

Artificial Intelligence · Computer Science 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…

Machine Learning · Computer Science 2020-01-17 Haitao Xu , Brendan McCane , Lech Szymanski , Craig Atkinson
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