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Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Along with the recent development of deep neural networks, appearance-based gaze estimation has succeeded considerably when training and testing within the same domain. Compared to the within-domain task, the variance of different domains…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Jiawei Qin , Takuru Shimoyama , Xucong Zhang , Yusuke Sugano

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

Recent advances in deep learning demonstrate the ability to generate synthetic gaze data. However, most approaches have primarily focused on generating data from random noise distributions or global, predefined latent embeddings, whereas…

Human-Computer Interaction · Computer Science 2025-11-14 Kamrul Hasan , Dmytro Katrychuk , Mehedi Hasan Raju , Oleg V. Komogortsev

Cross-view image translation is challenging because it involves images with drastically different views and severe deformation. In this paper, we propose a novel approach named Multi-Channel Attention SelectionGAN (SelectionGAN) that makes…

Computer Vision and Pattern Recognition · Computer Science 2019-04-18 Hao Tang , Dan Xu , Nicu Sebe , Yanzhi Wang , Jason J. Corso , Yan Yan

In many applications, including surveillance, entertainment, and restoration, there is a need to increase both the spatial resolution and the frame rate of a video sequence. The aim is to improve visual quality, refine details, and create a…

Image and Video Processing · Electrical Eng. & Systems 2024-07-25 Congrui Fu , Hui Yuan , Liquan Shen , Raouf Hamzaoui , Hao Zhang

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Seonwook Park , Emre Aksan , Xucong Zhang , Otmar Hilliges

Despite the rapid advancements in text-to-image (T2I) synthesis, enabling precise visual control remains a significant challenge. Existing works attempted to incorporate multi-facet controls (text and sketch), aiming to enhance the creative…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Zhipeng Chen , Lan Yang , Yonggang Qi , Honggang Zhang , Kaiyue Pang , Ke Li , Yi-Zhe Song

In this paper we introduce a novel Depth-Aware Video Saliency approach to predict human focus of attention when viewing RGBD videos on regular 2D screens. We train a generative convolutional neural network which predicts a saliency map for…

Computer Vision and Pattern Recognition · Computer Science 2016-03-14 G. Leifman , D. Rudoy , T. Swedish , E. Bayro-Corrochano , R. Raskar

Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Fa-Ting Hong , Li Shen , Dan Xu

Accurate and controllable image editing is a challenging task that has attracted significant attention recently. Notably, DragGAN is an interactive point-based image editing framework that achieves impressive editing results with…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yujun Shi , Chuhui Xue , Jun Hao Liew , Jiachun Pan , Hanshu Yan , Wenqing Zhang , Vincent Y. F. Tan , Song Bai

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular…

Graphics · Computer Science 2026-04-08 Denis Rozumny , Jonathon Luiten , Numair Khan , Johannes Schönberger , Peter Kontschieder

Gaze estimation methods estimate gaze from facial appearance with a single camera. However, due to the limited view of a single camera, the captured facial appearance cannot provide complete facial information and thus complicate the gaze…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Yihua Cheng , Feng Lu

Gaze object prediction (GOP) aims to predict the category and location of the object that a human is looking at. Previous methods utilized box-level supervision to identify the object that a person is looking at, but struggled with semantic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Yang Jin , Lei Zhang , Shi Yan , Bin Fan , Binglu Wang

When humans describe a visual scene, they do not process the entire image uniformly; instead, they selectively fixate on regions relevant to their intended description. In contrast, current multimodal large language models (MLLMs) attend to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Junha Song , Byeongho Heo , Geonmo Gu , Jaegul Choo , Dongyoon Han , Sangdoo Yun

Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Jiashi Feng , Mike Zheng Shou

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xinyu Liu , Ailing Zeng , Wei Xue , Harry Yang , Wenhan Luo , Qifeng Liu , Yike Guo

The rapid advancement of Artificial Intelligence Generated Content (AIGC) techniques has unlocked opportunities in generating diverse and compelling advertising images based on referenced product images and textual scene descriptions. This…

Graphics · Computer Science 2025-08-19 Yiyun Chen , Weikai Yang

Modern diffusion-based image generative models have made significant progress and become promising to enrich training data for the object detection task. However, the generation quality and the controllability for complex scenes containing…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Jingyuan Zhu , Shiyu Li , Yuxuan Liu , Ping Huang , Jiulong Shan , Huimin Ma , Jian Yuan