Related papers: GazeGen: Gaze-Driven User Interaction for Visual C…
Generating high-fidelity, temporally consistent videos in autonomous driving scenarios faces a significant challenge, e.g. problematic maneuvers in corner cases. Despite recent video generation works are proposed to tackcle the mentioned…
We present a target-aware video diffusion model that generates videos from an input image, in which an actor interacts with a specified target while performing a desired action. The target is defined by a segmentation mask, and the action…
We present PhysGen, a novel image-to-video generation method that converts a single image and an input condition (e.g., force and torque applied to an object in the image) to produce a realistic, physically plausible, and temporally…
We present DriveGen3D, a novel framework for generating high-quality and highly controllable dynamic 3D driving scenes that addresses critical limitations in existing methodologies. Current approaches to driving scene synthesis either…
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based…
Visual gaze estimation, with its wide-ranging application scenarios, has garnered increasing attention within the research community. Although existing approaches infer gaze solely from image signals, recent advances in visual-language…
Deep learning-based appearance gaze estimation methods are gaining popularity due to their high accuracy and fewer constraints from the environment. However, existing high-precision models often rely on deeper networks, leading to problems…
Recent advancements in diffusion models have significantly advanced text-to-image generation, yet global text prompts alone remain insufficient for achieving fine-grained control over individual entities within an image. To address this…
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…
We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region…
We introduce a wearable driving status recognition device and our open-source dataset, along with a new real-time method robust to changes in lighting conditions for identifying driving status from eye observations of drivers. The core of…
3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene…
Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…
Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided…
Driver gaze estimation is essential for understanding the driver's situational awareness of surrounding traffic. Existing gaze estimation models use driver facial information to predict the Point-of-Gaze (PoG) or the 3D gaze direction…
Across photography, marketing, and website design, being able to direct the viewer's attention is a powerful tool. Motivated by professional workflows, we introduce an automatic method to make an image region more attention-capturing via…
Gaze is the essential manifestation of human attention. In recent years, a series of work has achieved high accuracy in gaze estimation. However, the inter-personal difference limits the reduction of the subject-independent gaze estimation…
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…
Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…
Gaze redirection methods aim to generate realistic human face images with controllable eye movement. However, recent methods often struggle with 3D consistency, efficiency, or quality, limiting their practical applications. In this work, we…