English
Related papers

Related papers: Game Plot Design with an LLM-powered Assistant: An…

200 papers

Although planning is a crucial component of the autonomous driving stack, researchers have yet to develop robust planning algorithms that are capable of safely handling the diverse range of possible driving scenarios. Learning-based…

Artificial Intelligence · Computer Science 2024-01-02 S P Sharan , Francesco Pittaluga , Vijay Kumar B G , Manmohan Chandraker

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by…

Artificial Intelligence · Computer Science 2025-06-06 Bihan Xu , Shiwei Zhao , Runze Wu , Zhenya Huang , Jiawei Wang , Zhipeng Hu , Kai Wang , Haoyu Liu , Tangjie Lv , Le Li , Changjie Fan , Xin Tong , Jiangze Han

Large Language Model (LLM)-powered agents have unlocked new possibilities for automating human tasks. While prior work has focused on well-defined tasks with specified goals, the capabilities of agents in creative design tasks with…

Artificial Intelligence · Computer Science 2025-04-17 Dayeon Ki , Tianyi Zhou , Marine Carpuat , Gang Wu , Puneet Mathur , Viswanathan Swaminathan

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research…

Human-Computer Interaction · Computer Science 2025-11-24 Süeda Özkaya , Santiago Berrezueta-Guzman , Stefan Wagner

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice…

Human-Computer Interaction · Computer Science 2026-02-03 Jungmin Lee , Inhee Cho , Youngjae Yoo

The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed.…

Computation and Language · Computer Science 2024-07-08 Sudha Rao , Weijia Xu , Michael Xu , Jorge Leandro , Ken Lobb , Gabriel DesGarennes , Chris Brockett , Bill Dolan

Making a good graphic that accurately and efficiently conveys the desired message to the audience is both an art and a science, typically not taught in the data science curriculum. Visualisation makeovers are exercises where the community…

Human-Computer Interaction · Computer Science 2025-08-11 Siddharth Gangwar , David A. Selby , Sebastian J. Vollmer

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

Computation and Language · Computer Science 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

Recent research has demonstrated that large language models (LLMs) can support experts across various domains, including game design. In this study, we examine the utility of medium-sized LLMs, models that operate on consumer-grade hardware…

Human-Computer Interaction · Computer Science 2026-05-19 Julian Geheeb , Farhan Abid Ivan , Daniel Dyrda , Miriam Anschütz , Georg Groh

Assistive agents should not only take actions on behalf of a human, but also step out of the way and cede control when there are important decisions to be made. However, current methods for building assistive agents, whether via mimicking…

Artificial Intelligence · Computer Science 2025-10-17 Evan Ellis , Vivek Myers , Jens Tuyls , Sergey Levine , Anca Dragan , Benjamin Eysenbach

Large Language Models (LLM) and Generative Pre-trained Transformers (GPT), are reshaping the field of Software Engineering (SE). They enable innovative methods for executing many software engineering tasks, including automated code…

Software Engineering · Computer Science 2023-12-01 Zeeshan Rasheed , Muhammad Waseem , Kai-Kristian Kemell , Wang Xiaofeng , Anh Nguyen Duc , Kari Systä , Pekka Abrahamsson

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…

Artificial Intelligence · Computer Science 2025-08-08 Yingjie Zhou , Jiezhang Cao , Farong Wen , Li Xu , Yanwei Jiang , Jun Jia , Ronghui Li , Xiaohong Liu , Yu Zhou , Xiongkuo Min , Jie Guo , Zicheng Zhang , Guangtao Zhai

Large Language Models (LLMs) have shown much promise in powering a variety of software engineering (SE) tools. Offering natural language as an intuitive interaction mechanism, LLMs have recently been employed as conversational ``programming…

Software Engineering · Computer Science 2026-04-15 Jonan Richards

Personalization is crucial for effective learning, yet online learning, designed for widespread availability and open access, lacks personalized guidance. Recent advancements in large language models (LLMs) offer opportunities to bridge…

Human-Computer Interaction · Computer Science 2026-05-08 Xinyu Jessica Wang , Christine P. Lee , Bilge Mutlu

Generating interdisciplinary research ideas requires diverse domain expertise, but access to timely feedback is often limited by the availability of experts. In this paper, we introduce PersonaFlow, a novel system designed to provide…

Human-Computer Interaction · Computer Science 2025-07-10 Yiren Liu , Pranav Sharma , Mehul Jitendra Oswal , Haijun Xia , Yun Huang

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…

Computation and Language · Computer Science 2023-10-04 Runcong Zhao , Wenjia Zhang , Jiazheng Li , Lixing Zhu , Yanran Li , Yulan He , Lin Gui

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to…

Human-Computer Interaction · Computer Science 2026-01-27 Tiffany Wang , Yuqian Sun , Yi Wang , Melissa Roemmele , John Joon Young Chung , Max Kreminski

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer