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For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Text-conditioned image editing has greatly benefitted from the advancements in Image Diffusion Models. However, extending these techniques to facial video editing introduces challenges in preserving facial identity throughout the source…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Huanghao Yin , Shenkun Xu , Kanle Shi , Junhai Yong , Bin Wang

Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in…

Human-Computer Interaction · Computer Science 2025-07-29 Yifei Zhang , Lin-Ping Yuan , Yuheng Zhao , Jielin Feng , Siming Chen

We propose an end-to-end lecture video generation system that can generate realistic and complete lecture videos directly from annotated slides, instructor's reference voice and instructor's reference portrait video. Our system is primarily…

Multimedia · Computer Science 2022-09-20 Wenbin Wang , Yang Song , Sanjay Jha

Video generation has been used to generate visual plans for controlling robotic systems. Given an image observation and a language instruction, previous work has generated video plans which are then converted to robot controls to be…

Artificial Intelligence · Computer Science 2025-02-11 Achint Soni , Sreyas Venkataraman , Abhranil Chandra , Sebastian Fischmeister , Percy Liang , Bo Dai , Sherry Yang

Autonomous driving requires robust perception models trained on high-quality, large-scale multi-view driving videos for tasks like 3D object detection, segmentation and trajectory prediction. While world models provide a cost-effective…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Zhuoran Yang , Xi Guo , Chenjing Ding , Chiyu Wang , Wei Wu

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

We present HelpViz, a tool for generating contextual visual mobile tutorials from text-based instructions that are abundant on the web. HelpViz transforms text instructions to graphical tutorials in batch, by extracting a sequence of…

Human-Computer Interaction · Computer Science 2025-04-04 Mingyuan Zhong , Gang Li , Peggy Chi , Yang Li

Capturing and editing full head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Mohit Mendiratta , Xingang Pan , Mohamed Elgharib , Kartik Teotia , Mallikarjun B R , Ayush Tewari , Vladislav Golyanik , Adam Kortylewski , Christian Theobalt

Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However, existing editable scene simulation approaches face limitations in terms of user interaction…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yuxi Wei , Zi Wang , Yifan Lu , Chenxin Xu , Changxing Liu , Hao Zhao , Siheng Chen , Yanfeng Wang

Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is challenging because the video provides a low-level sequence of…

Graphics · Computer Science 2023-10-04 Sharon Zhang , Jiaju Ma , Jiajun Wu , Daniel Ritchie , Maneesh Agrawala

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal dynamics. In this paper, we introduce EasyVFX, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yue Ma , Xu Ye , Qinghe Wang , Yucheng Wang , Hongyu Liu , Yinhan Zhang , Xinyu Wang , Yuanpeng Che , Shanhui Mo , Paul Liang , Fangneng Zhan , Qifeng Chen

Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Ling Yang , Bohan Zeng , Jiaming Liu , Hong Li , Minghao Xu , Wentao Zhang , Shuicheng Yan

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

This paper presents \emph{ControlVideo} for text-driven video editing -- generating a video that aligns with a given text while preserving the structure of the source video. Building on a pre-trained text-to-image diffusion model,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Min Zhao , Rongzhen Wang , Fan Bao , Chongxuan Li , Jun Zhu

With recent advances in Multimodal Large Language Models (MLLMs) showing strong visual understanding and reasoning, interest is growing in using them to improve the editing performance of diffusion models. Despite rapid progress, most…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Chong Mou , Qichao Sun , Yanze Wu , Pengze Zhang , Xinghui Li , Fulong Ye , Songtao Zhao , Qian He

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhexiao Xiong , Yizhi Song , Liu He , Wei Xiong , Yu Yuan , Feng Qiao , Nathan Jacobs

Videos depict the change of complex dynamical systems over time in the form of discrete image sequences. Generating controllable videos by learning the dynamical system is an important yet underexplored topic in the computer vision…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Yucheng Xu , Li Nanbo , Arushi Goel , Zijian Guo , Zonghai Yao , Hamidreza Kasaei , Mohammadreze Kasaei , Zhibin Li

In this report, we present MagicEdit, a surprisingly simple yet effective solution to the text-guided video editing task. We found that high-fidelity and temporally coherent video-to-video translation can be achieved by explicitly…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jun Hao Liew , Hanshu Yan , Jianfeng Zhang , Zhongcong Xu , Jiashi Feng