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Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

Graphics · Computer Science 2019-10-14 Mark Boss , Hendrik P. A. Lensch

The present study focuses on the optical properties of functionalized surfaces and how the surface geometry impacts them. Physical measurements of reflected light are required to understand the visual aspect of such surfaces. Bidirectional…

Materials Science · Physics 2017-03-03 C. Turbil , I. Gozhyk , J. Teisseire , I. Simonsen , G. Ged , G. Obein

The estimation of the optical properties of a material from RGB-images is an important but extremely ill-posed problem in Computer Graphics. While recent works have successfully approached this problem even from just a single photograph,…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Raquel Vidaurre , Dan Casas , Elena Garces , Jorge Lopez-Moreno

We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Xiuming Zhang , Pratul P. Srinivasan , Boyang Deng , Paul Debevec , William T. Freeman , Jonathan T. Barron

Neural radiance fields (NeRF) have gained prominence as a machine learning technique for representing 3D scenes and estimating the bidirectional reflectance distribution function (BRDF) from multiple images. However, most existing research…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Lulin Zhang , Ewelina Rupnik , Tri Dung Nguyen , Stéphane Jacquemoud , Yann Klinger

We present a novel method of simulating wave effects in graphics using ray--based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by…

Graphics · Computer Science 2011-01-31 Tom Cuypers , Se Baek Oh , Tom Haber , Philippe Bekaert , Ramesh Raskar

We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Tatsunori Taniai , Takanori Maehara

We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Sean Wu , Shamik Basu , Tim Broedermann , Luc Van Gool , Christos Sakaridis

We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Chengyu Wang , Isabella Bennett , Henry Scott , Liang Zhang , Mei Chen , Hao Li , Rui Zhao

We present a semi-analytical model to simulate bidirectional reflectance distribution function (BRDF) spectra of a rough slab layer containing impurities. This model has been optimized for fast computation in order to analyze hyperspectral…

We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yuan Liu , Peng Wang , Cheng Lin , Xiaoxiao Long , Jiepeng Wang , Lingjie Liu , Taku Komura , Wenping Wang

Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhuo He , Yingdong Ru , Qianying Liu , Paul Henderson , Nicolas Pugeault

This paper addresses the problem of estimating the shape of objects that exhibit spatially-varying reflectance. We assume that multiple images of the object are obtained under a fixed view-point and varying illumination, i.e., the setting…

Computer Vision and Pattern Recognition · Computer Science 2016-09-22 Zhuo Hui , Aswin C Sankaranarayanan

Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Kihwan Kim , Jinwei Gu , Stephen Tyree , Pavlo Molchanov , Matthias Nießner , Jan Kautz

Synthesizing spectral images across different wavelengths is essential for photorealistic rendering. Unlike conventional spectral uplifting methods that convert RGB images into spectral ones, we introduce SpecGen, a novel method that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Zhenyu Jin , Wenjie Li , Zhanyu Ma , Heng Guo

BRDF models are ubiquitous tools for the representation of material appearance. However, there is now an astonishingly large number of different models in practical use. Both a lack of BRDF model standardisation across implementations found…

Graphics · Computer Science 2018-08-22 Alejandro Sztrajman , Jaroslav Krivanek , Alexander Wilkie , Tim Weyrich

Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive reconstruction ability, they are designed for…

Graphics · Computer Science 2024-05-07 Jia Li , Lu Wang , Lei Zhang , Beibei Wang

Spatially-varying bi-directional reflectance distribution functions (SVBRDFs) are crucial for designers to incorporate new materials in virtual scenes, making them look more realistic. Reconstruction of SVBRDFs is a long-standing problem.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Tao Wen , Beibei Wang , Lei Zhang , Jie Guo , Nicolas Holzschuch

We present a convolutional neural network (CNN) based solution for modeling physically plausible spatially varying surface reflectance functions (SVBRDF) from a single photograph of a planar material sample under unknown natural…

Graphics · Computer Science 2018-09-05 Xiao Li , Yue Dong , Pieter Peers , Xin Tong

In this paper we present SurfaceNet, an approach for estimating spatially-varying bidirectional reflectance distribution function (SVBRDF) material properties from a single image. We pose the problem as an image translation task and propose…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Giuseppe Vecchio , Simone Palazzo , Concetto Spampinato