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Single image-to-3D generation is pivotal for crafting controllable 3D assets. Given its under-constrained nature, we attempt to leverage 3D geometric priors from a novel view diffusion model and 2D appearance priors from an image generation…
Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise…
Diffusion Models (DMs) have achieved great success in image generation and other fields. By fine sampling through the trajectory defined by the SDE/ODE solver based on a well-trained score model, DMs can generate remarkable high-quality…
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we…
We present Piva (Preserving Identity with Variational Score Distillation), a novel optimization-based method for editing images and 3D models based on diffusion models. Specifically, our approach is inspired by the recently proposed method…
Diffusion distillation methods aim to compress the diffusion models into efficient one-step generators while trying to preserve quality. Among them, Distribution Matching Distillation (DMD) offers a suitable framework for training…
We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent…
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g., "a dog" and…
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…
In this paper, we present a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between text and shape modalities for generating 3D shapes without requiring paired text and 3D data.…
3D-aware portrait editing has a wide range of applications in multiple fields. However, current approaches are limited due that they can only perform mask-guided or text-based editing. Even by fusing the two procedures into a model, the…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
This paper introduces a novel approach to synthesize texture to dress up a given 3D object, given a text prompt. Based on the pretrained text-to-image (T2I) diffusion model, existing methods usually employ a project-and-inpaint approach, in…
Generative adversarial networks has emerged as a defacto standard for image translation problems. To successfully drive such models, one has to rely on additional networks e.g., discriminators and/or perceptual networks. Training these…
3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…
The development of generative models that create 3D content from a text prompt has made considerable strides thanks to the use of the score distillation sampling (SDS) method on pre-trained diffusion models for image generation. However,…
Image tokenization plays a central role in modern generative modeling by mapping visual inputs into compact representations that serve as an intermediate signal between pixels and generative models. Diffusion-based decoders have recently…
In this paper, we study Text-to-3D content generation leveraging 2D diffusion priors to enhance the quality and detail of the generated 3D models. Recent progress (Magic3D) in text-to-3D has shown that employing high-resolution (e.g., 512 x…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…
We introduce DD3G, a formulation that Distills a multi-view Diffusion model (MV-DM) into a 3D Generator using gaussian splatting. DD3G compresses and integrates extensive visual and spatial geometric knowledge from the MV-DM by simulating…