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Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…
Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations,…
Rapid progress in deep learning is continuously making it easier and cheaper to generate video forgeries. Hence, it becomes very important to have a reliable way of detecting these forgeries. This paper describes such an approach for…
Banding artifacts, which manifest as staircase-like color bands on pictures or video frames, is a common distortion caused by compression of low-textured smooth regions. These false contours can be very noticeable even on high-quality…
The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or…
We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…
Image smoothing is a fundamental task in computer vision, that aims to retain salient structures and remove insignificant textures. In this paper, we aim to address the fundamental shortcomings of existing image smoothing methods, which…
It plays a fundamental role to compactly represent the visual information towards the optimization of the ultimate utility in myriad visual data centered applications. With numerous approaches proposed to efficiently compress the texture…
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…
In this article, we address the issue of recovering latent transparent layers from superimposition images. Here, we assume we have the estimated transformations and extracted gradients of latent layers. To rapidly recover high-quality image…
This paper proposes a method for computing the visible occluding contours of subdivision surfaces. The paper first introduces new theory for contour visibility of smooth surfaces. Necessary and sufficient conditions are introduced for when…
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…
2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe…
Multimedia data, particularly images and videos, is integral to various applications, including surveillance, visual interaction, biometrics, evidence gathering, and advertising. However, amateur or skilled counterfeiters can simulate them…
Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…
We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing high-resolution detail. Other approaches seek to represent shapes as compositions of…
Scene recognition, particularly for aerial and underwater images, often suffers from various types of degradation, such as blurring or overexposure. Previous works that focus on convolutional neural networks have been shown to be able to…
Light field cameras have been proved to be powerful tools for 3D reconstruction and virtual reality applications. However, the limited resolution of light field images brings a lot of difficulties for further information display and…
Sparse representation of images under certain transform domain has been playing a fundamental role in image restoration tasks. One such representative method is the widely used wavelet tight frame systems. Instead of adopting fixed filters…
Many lighting methods used in computer graphics such as indirect illumination can have very high computational costs and need to be approximated for real-time applications. These costs can be reduced by means of upsampling techniques which…