Related papers: Two Dimensional Hidden Surface Removal with Frame-…
Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic…
The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may…
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…
Active Surface Models have a long history of being useful to model complex 3D surfaces but only Active Contours have been used in conjunction with deep networks, and then only to produce the data term as well as meta-parameter maps…
Non-parametric inference for functional data over two-dimensional domains entails additional computational and statistical challenges, compared to the one-dimensional case. Separability of the covariance is commonly assumed to address these…
Videos can be manipulated by duplicating a sequence of consecutive frames with the goal of concealing or imitating a specific content in the same video. In this paper, we propose a novel coarse-to-fine framework based on deep Convolutional…
We propose a framework for aligning and fusing multiple images into a single view using neural image representations (NIRs), also known as implicit or coordinate-based neural representations. Our framework targets burst images that exhibit…
Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…
Many Multi-View-Stereo algorithms extract a 3D mesh model of a scene, after fusing depth maps into a volumetric representation of the space. Due to the limited scalability of such representations, the estimated model does not capture fine…
We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely on intermediate tasks such as semantic segmentation and…
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…
Saliency detection is an active topic in the multimedia field. Most previous works on saliency detection focus on 2D images. However, these methods are not robust against complex scenes which contain multiple objects or complex backgrounds.…
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the…
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…
Image generation models trained on large datasets can synthesize high-quality images but often produce spatially inconsistent and distorted images due to limited information about the underlying structures and spatial layouts. In this work,…
High dynamic range (HDR) imaging enables to immortalize natural scenes similar to the way that they are perceived by human observers. With regular low dynamic range (LDR) capture/display devices, significant details may not be preserved in…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…
Transparent object depth perception poses a challenge in everyday life and logistics, primarily due to the inability of standard 3D sensors to accurately capture depth on transparent or reflective surfaces. This limitation significantly…
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…
Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…