Related papers: Explorable Parity Automata
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…
Unambiguous automata are nondeterministic automata in which every word has at most one accepting run. In this paper we give a polynomial-time algorithm for model checking discrete-time Markov chains against \omega-regular specifications…
Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…
We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…
We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…
"Quantitative languages are extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of the…
A complete deterministic finite automaton in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize completely…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
Hyperproperties lift conventional trace properties from a set of execution traces to a set of sets of execution traces. Hyperproperties have been shown to be a powerful formalism for expressing and reasoning about information-flow security…
In the classic problem of sequence prediction, a predictor receives a sequence of values from an emitter and tries to guess the next value before it appears. The predictor masters the emitter if there is a point after which all of the…
Definite descriptions are expressions of the form "the unique $x$ satisfying property $C$," which allow reference to objects through their distinguishing characteristics. They play a crucial role in ontology and query languages, offering an…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
In this paper, we introduce a restriction of Timed Automata (TA), called non-resetting test Timed Automata (nrtTA). An nrtTA does not allow to test and reset the same clock on the same transition. The model has the same expressive power of…
Unambiguous B\"uchi automata, i.e. B\"uchi automata allowing only one accepting run per word, are a useful restriction of B\"uchi automata that is well-suited for probabilistic model-checking. In this paper we propose a more permissive…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the…
The problem DFA-Intersection-Nonemptiness asks if a given number of deterministic automata accept a common word. In general, this problem is PSPACE-complete. Here, we investigate this problem for the subclasses of commutative automata and…
Given a Probabilistic Finite Automata (PFA), a set of states S, and an error threshold e > 0, our algorithm approximates the infimum probability (quantifying over all infinite words) that the automata reaches S. Our result contrasts with…
Many of the numerous automaton models proposed in the literature can be regarded as a finite automaton equipped with an additional storage mechanism. In this thesis, we focus on two such models, namely the finite automata over groups and…
The $\omega$-power of a finitary language L over a finite alphabet $\Sigma$ is the language of infinite words over $\Sigma$ defined by L $\infty$ := {w 0 w 1. .. $\in$ $\Sigma$ $\omega$ | $\forall$i $\in$ $\omega$ w i $\in$ L}. The…