Related papers: Explorable Parity Automata
We introduce higher-dimensional automata for infinite interval ipomsets ($\omega$-HDAs). We define key concepts from different points of view, inspired from their finite counterparts. Then we explore languages recognized by $\omega$-HDAs…
Parametric timed automata (PTAs) extend the concept of timed automata, by allowing timing delays not only specified by concrete values but also by parameters, allowing the analysis of systems with uncertainty regarding timing behaviors. The…
It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…
While finite automata have minimal DFAs as a simple and natural normal form, deterministic omega-automata do not currently have anything similar. One reason for this is that a normal form for omega-regular languages has to speak about more…
The RPNI algorithm (Oncina, Garcia 1992) constructs deterministic finite automata from finite sets of negative and positive example words. We propose and analyze an extension of this algorithm to deterministic $\omega$-automata with…
Infinite words over infinite alphabets serve as models of the temporal development of the allocation and (re-)use of resources over linear time. We approach omega-languages over infinite alphabets in the setting of nominal sets, and study…
A central question in the theory of automata is which classes of automata can be minimized in polynomial time. We close the remaining gaps for deterministic and history-deterministic automata over infinite words by proving that…
Probabilistic timed automata (PTAs) are timed automata (TAs) extended with discrete probability distributions.They serve as a mathematical model for a wide range of applications that involve both stochastic and timed behaviours. In this…
We introduce the class of tree constraint automata with data values in Z (equipped with the less than relation and equality predicates to constants) and we show that the nonemptiness problem is ExpTime-complete. Using an automata-based…
We study timed systems in which some timing features are unknown parameters. Parametric timed automata (PTAs) are a classical formalism for such systems but for which most interesting problems are undecidable. Notably, the parametric…
For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as,…
A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. Safety one-way alternating automata with one register on infinite data words are…
We show the diagonal problem for higher-order pushdown automata (HOPDA), and hence the simultaneous unboundedness problem, is decidable. From recent work by Zetzsche this means that we can construct the downward closure of the set of words…
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…
Inspired by distributed algorithms, we introduce a new class of finite graph automata that recognize precisely the graph languages definable in monadic second-order logic. For the cases of words and trees, it has been long known that the…
We define a new subclass of nondeterministic finite automata for prefix-closed languages called Flanked Finite Automata (FFA). We show that this class enjoys good complexity properties while preserving the succinctness of nondeterministic…
A process algebra is proposed, whose semantics maps a term to a nondeterministic finite automaton (NFA, for short). We prove a representability theorem: for each NFA $N$, there exists a process algebraic term $p$ such that its semantics is…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We…
We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.