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Related papers: Guided Game Level Repair via Explainable AI

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In artificial intelligence (AI), the complexity of many models and processes surpasses human understanding, making it challenging to determine why a specific prediction is made. This lack of transparency is particularly problematic in…

Machine Learning · Statistics 2025-06-30 Alexandra Stadler , Werner G. Müller , Radoslav Harman

The popularity of Deep Learning for real-world applications is ever-growing. With the introduction of high performance hardware, applications are no longer limited to image recognition. With the introduction of more complex problems comes…

Machine Learning · Computer Science 2019-09-13 Liam Hiley , Alun Preece , Yulia Hicks

There is a growing interest within the AI research community to develop autonomous systems capable of explaining their behavior to users. One aspect of the explanation generation problem that has yet to receive much attention is the task of…

Artificial Intelligence · Computer Science 2018-02-21 Sarath Sreedharan , Siddharth Srivastava , Subbarao Kambhampati

Current AI alignment methodologies rely on human-provided demonstrations or judgments, and the learned capabilities of AI systems would be upper-bounded by human capabilities as a result. This raises a challenging research question: How can…

Machine Learning · Computer Science 2024-12-11 Zhiqing Sun , Longhui Yu , Yikang Shen , Weiyang Liu , Yiming Yang , Sean Welleck , Chuang Gan

Artificial Intelligence/Machine Learning techniques have been widely used in software engineering to improve developer productivity, the quality of software systems, and decision-making. However, such AI/ML models for software engineering…

Software Engineering · Computer Science 2020-12-04 Chakkrit Tantithamthavorn , Jirayus Jiarpakdee , John Grundy

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

Artificial Intelligence · Computer Science 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

The performance of neural network models deteriorates due to their unreliable behavior on non-robust features of corrupted samples. Owing to their opaque nature, rectifying models to address this problem often necessitates arduous data…

Machine Learning · Computer Science 2026-03-18 Peiyu Yang , Naveed Akhtar , Jiantong Jiang , Ajmal Mian

We formulate the machine unlearning problem as a general constrained optimization problem. It unifies the first-order methods from the approximate machine unlearning literature. This paper then introduces the concept of feasible updates as…

Machine Learning · Computer Science 2025-11-05 Virgile Dine , Teddy Furon , Charly Faure

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

Human-Computer Interaction · Computer Science 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

If a product deviates from its desired properties in the injection moulding process, its root cause analysis can be aided by models that relate the input machine settings with the output quality characteristics. The machine learning models…

Machine Learning · Computer Science 2025-05-08 Muhammad Muaz , Sameed Sajid , Tobias Schulze , Chang Liu , Nils Klasen , Benny Drescher

Interpretable machine learning tackles the important problem that humans cannot understand the behaviors of complex machine learning models and how these models arrive at a particular decision. Although many approaches have been proposed, a…

Machine Learning · Computer Science 2019-05-21 Mengnan Du , Ninghao Liu , Xia Hu

Most efforts in interpretability in deep learning have focused on (1) extracting explanations of a specific downstream task in relation to the input features and (2) imposing constraints on the model, often at the expense of predictive…

Machine Learning · Computer Science 2022-02-22 Marco Bertolini , Djork-Arné Clevert , Floriane Montanari

As the manufacturing industry advances with sensor integration and automation, the opaque nature of deep learning models in machine learning poses a significant challenge for fault detection and diagnosis. And despite the related predictive…

Artificial Intelligence · Computer Science 2024-06-11 Ahmed Maged , Salah Haridy , Herman Shen

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action…

Artificial Intelligence · Computer Science 2021-09-03 Francisco Cruz , Richard Dazeley , Peter Vamplew , Ithan Moreira

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James