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Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest number such that, for any…

Combinatorics · Mathematics 2019-05-22 Franklin Kenter , Daphne Skipper , Dan Wilson

A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. The pebbling number of a graph G is the minimum number pi(G) so that every configuration…

Combinatorics · Mathematics 2007-05-23 Andrzej Czygrinow , Glenn Hurlbert

Particle Dobble is an open-access, gamified learning tool designed to address persistent misconceptions in particle physics education by symbolically representing elements of the Standard Model. Aimed at upper secondary and introductory…

Physics Education · Physics 2026-03-02 Lukas Mientus , Anna Ruechel , Karsten Kalke , Andreas Borowski

Fractional pebbling is a generalization of black-white pebbling introduced recently. In this reasearch paper we solve an open problem by proving a tight lower bound on the pebble weight required to fractionally pebble a balanced d-ary tree…

Computational Complexity · Computer Science 2013-05-29 Frank Vanderzwet

It is a challenging task to train large DNN models on sophisticated GPU platforms with diversified interconnect capabilities. Recently, pipelined training has been proposed as an effective approach for improving device utilization. However,…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-03 Shiqing Fan , Yi Rong , Chen Meng , Zongyan Cao , Siyu Wang , Zhen Zheng , Chuan Wu , Guoping Long , Jun Yang , Lixue Xia , Lansong Diao , Xiaoyong Liu , Wei Lin

Rule-based methods for knowledge graph completion provide explainable results but often require a significantly large number of rules to achieve competitive performance. This can hinder explainability due to overwhelmingly large rule sets.…

Artificial Intelligence · Computer Science 2025-08-12 Jaikrishna Manojkumar Patil , Nathaniel Lee , Al Mehdi Saadat Chowdhury , YooJung Choi , Paulo Shakarian

The remarkable growth and significant success of machine learning have expanded its applications into programming languages and program analysis. However, a key challenge in adopting the latest machine learning methods is the representation…

Programming Languages · Computer Science 2023-12-01 Ali TehraniJamsaz , Quazi Ishtiaque Mahmud , Le Chen , Nesreen K. Ahmed , Ali Jannesari

We address Stackelberg models of combinatorial congestion games (CCGs); we aim to optimize the parameters of CCGs so that the selfish behavior of non-atomic players attains desirable equilibria. This model is essential for designing such…

Computer Science and Game Theory · Computer Science 2021-10-19 Shinsaku Sakaue , Kengo Nakamura

We study the problem of efficiently scheduling a computational DAG on multiple processors. The majority of previous works have developed and compared algorithms for this problem in relatively simple models; in contrast to this, we analyze…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-24 Pál András Papp , Georg Anegg , Aikaterini Karanasiou , A. N. Yzelman

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

A model of computation that is widely used in the formal analysis of reactive systems is symbolic algorithms. In this model the access to the input graph is restricted to consist of symbolic operations, which are expensive in comparison to…

Data Structures and Algorithms · Computer Science 2017-11-28 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Veronika Loitzenbauer

Stackelberg equilibrium is a solution concept that describes optimal strategies to commit: Player 1 (the leader) first commits to a strategy that is publicly announced, then Player 2 (the follower) plays a best response to the leader's…

Computer Science and Game Theory · Computer Science 2021-11-04 Aditya Aradhye , Branislav Bošanský , Michael Hlaváček

Recent research in graph pebbling has introduced the notion of a cover pebbling number. Along this same idea, we develop a more general pebbling function Pi(G, t, P). This measures the minimum number of pebbles needed to guarantee that any…

Combinatorics · Mathematics 2007-05-23 T. Ballie Arnold

Deep learning has become the state-of-art tool in many applications, but the evaluation and training of deep models can be time-consuming and computationally expensive. The conditional computation approach has been proposed to tackle this…

Machine Learning · Computer Science 2016-01-11 Emmanuel Bengio , Pierre-Luc Bacon , Joelle Pineau , Doina Precup

Considering uncertainties and disturbances is an important, yet challenging, step in successful decision making. The problem becomes more challenging in safety-constrained environments. In this paper, we propose a robust and safe trajectory…

Systems and Control · Electrical Eng. & Systems 2022-03-29 Hassan Almubarak , Evangelos A. Theodorou , Nader Sadegh

In recent years, the state-of-the-art in deep learning has been dominated by very large models that have been pre-trained on vast amounts of data. The paradigm is very simple: investing more computational resources (optimally) leads to…

Machine Learning · Computer Science 2024-05-24 Sotiris Anagnostidis , Gregor Bachmann , Imanol Schlag , Thomas Hofmann

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in…

Logic in Computer Science · Computer Science 2015-04-14 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

Graph processing requires irregular, fine-grained random access patterns incompatible with contemporary off-chip memory architecture, leading to inefficient data access. This inefficiency makes graph processing an extremely memory-bound…

Hardware Architecture · Computer Science 2025-03-11 Changmin Shin , Jaeyong Song , Hongsun Jang , Dogeun Kim , Jun Sung , Taehee Kwon , Jae Hyung Ju , Frank Liu , Yeonkyu Choi , Jinho Lee