Related papers: Balanced Bidirectional Breadth-First Search on Sca…
Computing shortest paths is a fundamental operation in processing graph data. In many real-world applications, discovering shortest paths between two vertices empowers us to make full use of the underlying structure to understand how…
Breadth-First Search (BFS) is a fundamental graph kernel that underpins a wide range of applications. While modern GPUs provide specialised Matrix-Multiply-Accumulate (MMA) units, e.g., Tensor Cores (TC), with extremely high throughput,…
In this paper we show how graph structure can be used to drastically reduce the computational bottleneck of the Breadth First Search algorithm (the foundation of many graph traversal techniques). In particular, we address parallel…
Spanners are fundamental graph structures that sparsify graphs at the cost of small stretch. In particular, in recent years, many sequential algorithms constructing additive all-pairs spanners were designed, providing very sparse…
The BFS algorithm is a basic graph data processing algorithm and many other graph data processing algorithms have similar architectural features with BFS algorithm and can be built on the basis of BFS algorithm model. We analyze the…
We design a space-efficient algorithm for performing depth-first search traversal(DFS) of a graph in $O(m+n\log^* n)$ time using $O(n)$ bits of space. While a normal DFS algorithm results in a DFS-tree (in case the graph is connected), our…
Searching for a more compact network width recently serves as an effective way of channel pruning for the deployment of convolutional neural networks (CNNs) under hardware constraints. To fulfill the searching, a one-shot supernet is…
The Path Avoiding Forbidden Pairs problem (PAFP) asks whether, in a directed graph $G$ with terminals $s,t$ and a set $\mathcal{F}$ of forbidden vertex pairs, there is an $s$-$t$ path that contains at most one endpoint from each forbidden…
We present the first parallel depth-first search algorithm for undirected graphs that has near-linear work and sublinear depth. Concretely, in any $n$-node $m$-edge undirected graph, our algorithm computes a DFS in $\tilde{O}(\sqrt{n})$…
This paper give a simple linear-time algorithm that, given a weighted digraph, finds a spanning tree that simultaneously approximates a shortest-path tree and a minimum spanning tree. The algorithm provides a continuous trade-off: given the…
The problem of space-efficient depth-first search (DFS) is reconsidered. A particularly simple and fast algorithm is presented that, on a directed or undirected input graph $G=(V,E)$ with $n$ vertices and $m$ edges, carries out a DFS in…
We present an algorithm for a fault tolerant Depth First Search (DFS) Tree in an undirected graph. This algorithm is drastically simpler than the current state-of-the-art algorithms for this problem, uses optimal space and optimal…
Minimum Spanning Tree (MST) and Breadth-First Search (BFS) tree constructions are classical problems in distributed computing, traditionally studied in the message-passing model, where static nodes communicate via messages. This paper…
Computing distances and finding shortest paths in massive real-world networks is a fundamental algorithmic task in network analysis. There are two main approaches to solving this task. On one hand are traversal-based algorithms like…
Shortest path search is a core operation in graph-based applications, yet existing methods face important limitations. Classical algorithms such as Dijkstra's and A* become inefficient as graphs grow more complex, while index-based…
Lexicographic depth first search (LexDFS) is a graph search protocol which has already proved to be a powerful tool on cocomparability graphs. Cocomparability graphs have been well studied by investigating their complements (comparability…
Rooted spanning trees (RSTs) are a core primitive in parallel graph analytics, underpinning algorithms such as biconnected components and planarity testing. On GPUs, RST construction has traditionally relied on breadth-first search (BFS)…
This study develops a graph search algorithm to find the optimal discrimination path for the binary classification problem. The objective function is defined as the difference of variations between the true positive (TP) and false positive…
The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based…
Recent work by Elmasry et al. (STACS 2015) and Asano et al. (ISAAC 2014), reconsidered classical fundamental graph algorithms focusing on improving the space complexity. We continue this line of work focusing on space. Our first result is a…