Related papers: Egocentric and Exocentric Methods: A Short Survey
Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen…
From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To…
Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on…
Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this…
Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically…
This work focuses on tracking and understanding human motion using consumer wearable devices, such as VR/AR headsets, smart glasses, cellphones, and smartwatches. These devices provide diverse, multi-modal sensor inputs, including…
Animals perceive the world to plan their actions and interact with other agents to accomplish complex tasks, demonstrating capabilities that are still unmatched by AI systems. To advance our understanding and reduce the gap between the…
Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge…
Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…
Can Video-LLMs achieve consistent temporal understanding when videos capture the same event from different viewpoints? To study this, we introduce EgoExo-Con (Consistency), a benchmark of comprehensively synchronized egocentric and…
Ultra-long egocentric videos spanning multiple days present significant challenges for video understanding. Existing approaches still rely on fragmented local processing and limited temporal modeling, restricting their ability to reason…
Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone,…
Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn…
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera…
Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step…