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Semi-Supervised Learning can be more beneficial for the video domain compared to images because of its higher annotation cost and dimensionality. Besides, any video understanding task requires reasoning over both spatial and temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Ishan Rajendrakumar Dave , Mamshad Nayeem Rizve , Chen Chen , Mubarak Shah

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Arushi Rai , Adriana Kovashka

We present a new model to determine relative skill from long videos, through learnable temporal attention modules. Skill determination is formulated as a ranking problem, making it suitable for common and generic tasks. However, for long…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Hazel Doughty , Walterio Mayol-Cuevas , Dima Damen

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Jiang Bian , Xuhong Li , Tao Wang , Qingzhong Wang , Jun Huang , Chen Liu , Jun Zhao , Feixiang Lu , Dejing Dou , Haoyi Xiong

Technological advancements have spurred the usage of machine learning based applications in sports science. Physiotherapists, sports coaches and athletes actively look to incorporate the latest technologies in order to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Ashish Singh , Antonio Bevilacqua , Thach Le Nguyen , Feiyan Hu , Kevin McGuinness , Martin OReilly , Darragh Whelan , Brian Caulfield , Georgiana Ifrim

Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Michele Mazzamuto , Daniele Di Mauro , Gianpiero Francesca , Giovanni Maria Farinella , Antonino Furnari

Evaluation of Large Language Models (LLMs) is challenging because instruction-following necessitates alignment with human values and the required set of skills varies depending on the instruction. However, previous studies have mainly…

Computation and Language · Computer Science 2024-04-16 Seonghyeon Ye , Doyoung Kim , Sungdong Kim , Hyeonbin Hwang , Seungone Kim , Yongrae Jo , James Thorne , Juho Kim , Minjoon Seo

Video is transforming education with online courses and recorded lectures supplementing and replacing classroom teaching. Recent research has focused on enhancing information retrieval for video lectures with advanced navigation,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Dipayan Biswas , Shishir Shah , Jaspal Subhlok

Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…

Computer Vision and Pattern Recognition · Computer Science 2017-12-27 Anurag Ghosh , Suriya Singh , C. V. Jawahar

Training data plays an essential role in modern applications of machine learning. However, gathering labeled training data is time-consuming. Therefore, labeling is often outsourced to less experienced users, or completely automated. This…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Alex Bäuerle , Heiko Neumann , Timo Ropinski

Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Hongda Liu , Yunlong Wang , Min Ren , Junxing Hu , Zhengquan Luo , Guangqi Hou , Zhenan Sun

In the ever-evolving era of Artificial Intelligence (AI), model performance has constituted a key metric driving innovation, leading to an exponential growth in model size and complexity. However, sustainability and energy efficiency have…

Skiing is a popular winter sport discipline with a long history of competitive events. In this domain, computer vision has the potential to enhance the understanding of athletes' performance, but its application lags behind other sports due…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Matteo Dunnhofer , Luca Sordi , Niki Martinel , Christian Micheloni

Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better…

Machine Learning · Computer Science 2021-06-14 Chuan Wen , Jierui Lin , Jianing Qian , Yang Gao , Dinesh Jayaraman

Fine-grained action detection is an important task with numerous applications in robotics and human-computer interaction. Existing methods typically utilize a two-stage approach including extraction of local spatio-temporal features…

Computer Vision and Pattern Recognition · Computer Science 2019-11-11 Khoi-Nguyen C. Mac , Dhiraj Joshi , Raymond A. Yeh , Jinjun Xiong , Rogerio S. Feris , Minh N. Do

Recently, breakthroughs in the video diffusion transformer have shown remarkable capabilities in diverse motion generations. As for the motion-transfer task, current methods mainly use two-stage Low-Rank Adaptations (LoRAs) finetuning to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yue Ma , Yulong Liu , Qiyuan Zhu , Ayden Yang , Kunyu Feng , Xinhua Zhang , Zexuan Yan , Zhifeng Li , Sirui Han , Chenyang Qi , Qifeng Chen

Automated sports skill assessment requires capturing fundamental movement patterns that distinguish expert from novice performance, yet current video sampling methods disrupt the temporal continuity essential for proficiency evaluation. To…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Edoardo Bianchi , Antonio Liotta

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Peihao Chen , Deng Huang , Dongliang He , Xiang Long , Runhao Zeng , Shilei Wen , Mingkui Tan , Chuang Gan

Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Tao Wu , Runyu He , Gangshan Wu , Limin Wang
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