Related papers: The directed landscape seen from its trees
In this note, we prove convergence of the half-space exponential last passage percolation (LPP) model, away from the boundary, to the directed landscape. Our approach couples the half-space and full-space LPP models and constructs two…
One of the main challenges in modern deep learning is to understand why such over-parameterized models perform so well when trained on finite data. A way to analyze this generalization concept is through the properties of the associated…
The construction of effective and informative landscapes for stochastic dynamical systems has proven a long-standing and complex problem. In many situations, the dynamics may be described by a Langevin equation while constructing a…
Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However, existing methods that recover scene properties, such as geometry, appearance, or radiance,…
We present a method to recover and study the projected gravitational tidal forces from a galaxy survey containing little or no redshift information. The method and the physical interpretation of the recovered tidal maps as a tracer of the…
A recently developed treatment of stochastic processes leads to the construction of a potential landscape for the dynamical evolution of complex systems. Since the existence of a potential function in generic settings has been frequently…
We present a learning-based method, namely GeoUDF,to tackle the long-standing and challenging problem of reconstructing a discrete surface from a sparse point cloud.To be specific, we propose a geometry-guided learning method for UDF and…
We study geodesics on a planar Riemann surface of infinite type having a single infinite end. Of particular interest is the class of geodesics that go out the infinite end in a most efficient manner. We investigate properties of these…
We propose a geometric approach to distance-based formation control modeled on a minimum-norm lifting of Riemannian gradient descent in edge-space to node-space. This yields a unified family of controllers, including the classical gradient…
Persistence landscapes map persistence diagrams into a function space, which may often be taken to be a Banach space or even a Hilbert space. In the latter case, it is a feature map and there is an associated kernel. The main advantage of…
In these notes we discuss tools and concepts that emerge when studying high-dimensional random landscapes, i.e., random functions on high-dimensional spaces. As an illustrative example, we consider an inference problem in two forms:…
In first-passage percolation, we place i.i.d. continuous weights at the edges of Z^2 and consider the weighted graph metric. A distance-minimizing path between points x and y is called a geodesic, and a bigeodesic is a doubly-infinite path…
Constructions of directed configuration graphs based on a given bi-degree distribution were introduced in random graph theory some years ago. These constructions lead to graphs where the degrees of two nodes belonging to the same edge are…
Training a neural network requires navigating a high-dimensional, non-convex loss surface to find parameters that minimize this loss. In many ways, it is surprising that optimizers such as stochastic gradient descent and ADAM can reliably…
Understanding network functionality requires integrating structure and dynamics, and emergent latent geometry induced by network-driven processes captures the low-dimensional spaces governing this interplay. Here, we focus on…
We develop a new method for visualizing and refining the invariances of learned representations. Specifically, we test for a general form of invariance, linearization, in which the action of a transformation is confined to a low-dimensional…
This paper addresses the problem of identifying the topology of an unknown, weighted, directed network running a consensus dynamics. We propose a methodology to reconstruct the network topology from the dynamic response when the system is…
We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations…
We derive the exact generating function for planar maps (genus zero fatgraphs) with vertices of arbitrary even valence and with two marked points at a fixed geodesic distance. This is done in a purely combinatorial way based on a bijection…
Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…