Related papers: Cutoff in total variation for the shelf shuffle
We introduce a variation of strong stationary times for random walks on the symmetric group. Rather than proceed in the usual fashion of accumulating larger and larger blocks of cards which may be in any order, we wait for pairs of cards to…
Secure multi-party computation using a deck of playing cards has been a subject of research since the "five-card trick" introduced by den Boer in 1989. One of the main problems in card-based cryptography is to design committed-format…
Let $P$ be a bistochastic matrix of size $n$, and let $\Pi$ be a permutation matrix of size $n$. In this paper, we are interested in the mixing time of the Markov chain whose transition matrix is given by $Q=P\Pi$. In other words, the chain…
During compilation of a program, register allocation is the task of mapping program variables to machine registers. During register allocation, the compiler may introduce shuffle code, consisting of copy and swap operations, that transfers…
We prove an upper bound of $1.5324 n \log n$ for the mixing time of the random-to-random insertion shuffle, improving on the best known upper bound of $2 n \log n$. Our proof is based on the analysis of a non-Markovian coupling.
We investigate the mixing properties of a finite Markov chain in random environment defined as a mixture of a deterministic chain and a chain whose state space has been permuted uniformly at random. This work is the counterpart of a…
Sandpile dynamics are considered on graphs constructed from periodic plane and space tilings by assigning a growing piece of the tiling either torus or open boundary conditions. A general method of obtaining the Green's function of the…
Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…
Representing distributions over permutations can be a daunting task due to the fact that the number of permutations of $n$ objects scales factorially in $n$. One recent way that has been used to reduce storage complexity has been to exploit…
Given a sequence $(\mathfrak{X}_i, \mathscr{K}_i)_{i=1}^\infty$ of Markov chains, the cut-off phenomenon describes a period of transition to stationarity which is asymptotically lower order than the mixing time. We study mixing times and…
In this article, we prove the cutoff phenomenon for a general class of the discrete-time nonlinear recombination models. This system models the evolution of a probability measure on a finite product space $S^n$ representing the state of…
When we want to simulate the realization of a symmetric simple random walk on $\mathbb Z^d$, we use $(2d)$-side fair dice to decide to which neighbor it jumps at each step if $d\geq 2$ or we simply use a fair coin when $d=1$. Assume that…
This paper proposes a systematic generalized formulation for calculating both atomic shuffling and shear candidates for a given compound twinning mode in hexagonal closed-packed metals. Although shuffles play an important role in the…
Plaquette models are short range ferromagnetic spin models that play a key role in the dynamic facilitation approach to the liquid glass transition. In this paper we study the dynamics of the square plaquette model at the smallest of the…
Discovered in the context of card shuffling by Aldous, Diaconis and Shahshahani, the cutoff phenomenon has since then been established in a variety of Markov chains. However, proving cutoff remains a delicate affair, which requires a…
We propose constant approximation algorithms for generalizations of the Flexible Flow Shop (FFS) problem which form a realistic model for non-preemptive scheduling in MapReduce systems. Our results concern the minimization of the total…
Shuffling is the process of rearranging a sequence of elements into a random order such that any permutation occurs with equal probability. It is an important building block in a plethora of techniques used in virtually all scientific…
A single-player game of Memory is played with $n$ distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards…
Given a continuous time Markov Chain $\{q(x,y)\}$ on a finite set $S$, the associated noisy voter model is the continuous time Markov chain on $\{0,1\}^S$, which evolves in the following way: (1) for each two sites $x$ and $y$ in $S$, the…
We prove that the limit profile of a sequence of reversible Markov chains exhibiting total variation cutoff is a continuous function, under a computable condition involving the spectrum of the transition matrix and the cutoff window.