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Nash equilibrium is often heralded as a guiding principle for rational decision-making in strategic interactions. However, it is well-known that Nash equilibrium sometimes fails as a reliable predictor of outcomes, with two of the most…

Computer Science and Game Theory · Computer Science 2023-12-27 Ivan Geffner , Moshe Tennenholtz

In this paper, we study the problem of learning the set of pure strategy Nash equilibria and the exact structure of a continuous-action graphical game with quadratic payoffs by observing a small set of perturbed equilibria. A…

Computer Science and Game Theory · Computer Science 2019-11-12 Adarsh Barik , Jean Honorio

Puzzle solving is a combinatorial challenge due to the difficulty of matching adjacent pieces. Instead, we infer a mental image from all pieces, which a given piece can then be matched against avoiding the combinatorial explosion.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Davide Talon , Alessio Del Bue , Stuart James

Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…

Image and Video Processing · Electrical Eng. & Systems 2019-12-03 Dov Bridger , Dov Danon , Ayellet Tal

Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact…

Computer Science and Game Theory · Computer Science 2011-10-27 B. Blum , D. Koller , C. R. Shelton

Nash equilibrium is the most commonly-used notion of equilibrium in game theory. However, it suffers from numerous problems. Some are well known in the game theory community; for example, the Nash equilibrium of repeated prisoner's dilemma…

Computer Science and Game Theory · Computer Science 2008-12-18 Joseph Y. Halpern

Archaeologists are in dire need of automated object reconstruction methods. Fragments reassembly is close to puzzle problems, which may be solved by computer vision algorithms. As they are often beaten on most image related tasks by deep…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Marie-Morgane Paumard , David Picard , Hedi Tabia

Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Peleg Harel Ofir Itzhak Shahar , Ohad Ben-Shahar

We tackle the image reassembly problem with wide space between the fragments, in such a way that the patterns and colors continuity is mostly unusable. The spacing emulates the erosion of which the archaeological fragments suffer. We…

Computer Vision and Pattern Recognition · Computer Science 2020-05-27 Marie-Morgane Paumard , David Picard , Hedi Tabia

Puzzle solving is a difficult problem in its own right, even when the pieces are all square and build up a natural image. But what if these ideal conditions do not hold? One such application domain is archaeology, where restoring an…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Niv Derech , Ayellet Tal , Ilan Shimshoni

We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…

Computer Science and Game Theory · Computer Science 2015-03-24 Joseph Y. Halpern , Rafael Pass , Lior Seeman

Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we…

Computer Science and Game Theory · Computer Science 2022-02-07 Ian Gemp , Rahul Savani , Marc Lanctot , Yoram Bachrach , Thomas Anthony , Richard Everett , Andrea Tacchetti , Tom Eccles , János Kramár

Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game…

Computer Science and Game Theory · Computer Science 2013-01-01 Xiang Jiang , Arno Pauly

Jigsaw puzzle solving requires the rearrangement of unordered pieces into their original pose in order to reconstruct a coherent whole, often an image, and is known to be an intractable problem. While the possible impact of automatic puzzle…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Yaniv Ohayon , Ofir Itzhak Shahar , Ohad Ben-Shahar

This paper proposes JiGAN, a GAN-based method for solving Jigsaw puzzles with eroded or missing borders. Missing borders is a common real-world situation, for example, when dealing with the reconstruction of broken artifacts or ruined…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Marina Khoroshiltseva , Arianna Traviglia , Marcello Pelillo , Sebastiano Vascon

Jigsaw puzzle solving has been an increasingly popular task in the computer vision research community. Recent works have utilized cutting-edge architectures and computational approaches to reassemble groups of pieces into a coherent image,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Ofir Itzhak Shahar , Gur Elkin , Ohad Ben-Shahar

Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game…

Computer Science and Game Theory · Computer Science 2014-04-04 Xiang Jiang , Arno Pauly

Game theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose…

Machine Learning · Statistics 2018-02-28 Victor Picheny , Mickael Binois , Abderrahmane Habbal

Nash equilibrium is one of the most influential solution concepts in game theory. With the development of computer science and artificial intelligence, there is an increasing demand on Nash equilibrium computation, especially for Internet…

Computer Science and Game Theory · Computer Science 2023-12-19 Hanyu Li , Wenhan Huang , Zhijian Duan , David Henry Mguni , Kun Shao , Jun Wang , Xiaotie Deng

We propose a novel mathematical framework to address the problem of automatically solving large jigsaw puzzles. This problem assumes a large image, which is cut into equal square pieces that are arbitrarily rotated and shuffled, and asks to…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Vahan Huroyan , Gilad Lerman , Hau-Tieng Wu
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