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In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function's parameters for computer chess. Our results show that using an appropriate expert (or mentor), we can evolve a program that is on…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , Moshe Koppel , Nathan S. Netanyahu

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The recent development on large language models makes automatically constructing small programs possible. It thus has the potential to free software engineers from low-level coding and allow us to focus on the perhaps more interesting parts…

Software Engineering · Computer Science 2024-01-03 Simiao Zhang , Jiaping Wang , Guoliang Dong , Jun Sun , Yueling Zhang , Geguang Pu

Dynamic Population Games (DPGs) provide a tractable framework for modeling strategic interactions in large populations of self-interested agents, and have been successfully applied to the design of Karma economies, a class of fair…

Computer Science and Game Theory · Computer Science 2026-05-13 Matteo Cederle , Saverio Bolognani , Gian Antonio Susto

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Evolutionary game theory provides a mathematical foundation for cross-disciplinary fertilization, especially for integrating ideas from artificial intelligence and game theory. Such integration offers a transparent and rigorous approach to…

Physics and Society · Physics 2023-05-31 Xingru Chen , Feng Fu

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

Computation and Language · Computer Science 2024-12-10 Roberto Gallotta , Graham Todd , Marvin Zammit , Sam Earle , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Large Language Models (LLMs) are rapidly saturating existing benchmarks, necessitating new open-ended evaluations. We introduce the Factorio Learning Environment (FLE), based on the game of Factorio, that tests agents in long-term planning,…

Multiagent Systems · Computer Science 2025-03-14 Jack Hopkins , Mart Bakler , Akbir Khan

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

Algorithm design and analysis is a cornerstone of computer science, but it confronts a major challenge. Proving an algorithm's performance guarantee across all inputs has traditionally required extensive and often error-prone human effort.…

Computer Science and Game Theory · Computer Science 2025-08-19 Hanyu Li , Dongchen Li , Xiaotie Deng

Manually designing cloze test consumes enormous time and efforts. The major challenge lies in wrong option (distractor) selection. Having carefully-design distractors improves the effectiveness of learner ability assessment. As a result,…

Computation and Language · Computer Science 2024-03-18 Shang-Hsuan Chiang , Ssu-Cheng Wang , Yao-Chung Fan

Formally verifying the correctness of mathematical proofs is more accessible than ever, however, the learning curve remains steep for many of the state-of-the-art interactive theorem provers (ITP). Deriving the most appropriate subsequent…

Logic in Computer Science · Computer Science 2024-11-05 Liao Zhang , David M. Cerna , Cezary Kaliszyk

Comprehending and elucidating the purpose of code is often cited as being a key learning objective within introductory programming courses. To address this objective ``Explain-in-Plain-English'' questions, in which students are shown a…

Computers and Society · Computer Science 2023-11-28 David H. Smith , Craig Zilles

Reinforcement learning (RL) has demonstrated notable success in post-training large language models (LLMs) as agents for tasks such as computer use, tool calling, and coding. However, exploration remains a central challenge in RL for LLM…

Machine Learning · Computer Science 2026-03-03 Andrew Szot , Michael Kirchhof , Omar Attia , Alexander Toshev

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Effective exploration continues to be a significant challenge that prevents the deployment of reinforcement learning for many physical systems. This is particularly true for systems with continuous and high-dimensional state and action…

Machine Learning · Computer Science 2022-07-21 Trevor Ablett , Bryan Chan , Jonathan Kelly

This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate…

Artificial Intelligence · Computer Science 2020-09-21 David Noever , Matt Ciolino , Josh Kalin

Although Large Language Models (LLMs) are showing impressive performance on a wide range of Natural Language Processing tasks, researchers have found that they still have limited ability to conduct induction. Recent works mainly adopt…

Computation and Language · Computer Science 2024-03-12 Wangtao Sun , Haotian Xu , Xuanqing Yu , Pei Chen , Shizhu He , Jun Zhao , Kang Liu