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We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic…

Artificial Intelligence · Computer Science 2025-02-03 Shilong Deng , Yongzhao Wang , Rahul Savani

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to…

Computer Science and Game Theory · Computer Science 2015-12-11 Michael Kearns , Mallesh M. Pai , Aaron Roth , Jonathan Ullman

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Real-world AI systems are tackling increasingly complex problems, often through interactions among large language model (LLM) agents. When these agents develop inconsistent conventions, coordination can break down. Applications such as…

Artificial Intelligence · Computer Science 2025-12-29 Ryan Zhang , Herbert Woisetschläger

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that…

Artificial Intelligence · Computer Science 2018-09-19 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Andy Nealen , Julian Togelius

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

Human-Computer Interaction · Computer Science 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

Programming by Example (PBE) is the task of inducing computer programs from input-output examples. It can be seen as a type of machine learning where the hypothesis space is the set of legal programs in some programming language. Recent…

Programming Languages · Computer Science 2017-03-03 John K. Feser , Marc Brockschmidt , Alexander L. Gaunt , Daniel Tarlow

Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions. This makes the number of histories exponentially large in the action sequence length, as well as creating…

Artificial Intelligence · Computer Science 2019-05-28 Douglas Rebstock , Christopher Solinas , Michael Buro , Nathan R. Sturtevant

Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…

Machine Learning · Computer Science 2017-11-07 Serhii Havrylov , Ivan Titov

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

The goal of inductive logic programming is to induce a logic program (a set of logical rules) that generalises training examples. Inducing programs with many rules and literals is a major challenge. To tackle this challenge, we introduce an…

Machine Learning · Computer Science 2023-08-21 Andrew Cropper , Céline Hocquette

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

Artificial Intelligence · Computer Science 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Inductive logic programming is a type of machine learning in which logic programs are learned from examples. This learning typically occurs relative to some background knowledge provided as a logic program. This dissertation introduces…

Machine Learning · Computer Science 2021-12-24 Brad Hunter

The performance of large language models (LLMs) is significantly influenced by the quality of the prompts provided. In response, researchers have developed enormous prompt engineering strategies aimed at modifying the prompt text to enhance…

Computation and Language · Computer Science 2024-10-23 Zhiyuan He , Huiqiang Jiang , Zilong Wang , Yuqing Yang , Luna Qiu , Lili Qiu

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…

Artificial Intelligence · Computer Science 2025-10-01 Runxin Yang , Yuxuan Wan , Shuqing Li , Michael R. Lyu

Large Language Models (LLMs) exhibit robust problem-solving capabilities for diverse tasks. However, most LLM-based agents are designed as specific task solvers with sophisticated prompt engineering, rather than agents capable of learning…

Artificial Intelligence · Computer Science 2024-06-10 Wenqi Zhang , Ke Tang , Hai Wu , Mengna Wang , Yongliang Shen , Guiyang Hou , Zeqi Tan , Peng Li , Yueting Zhuang , Weiming Lu
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