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We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Ye Yuan , Umar Iqbal , Pavlo Molchanov , Kris Kitani , Jan Kautz

We present the first real-time system capable of tracking and reconstructing, individually, every visible object in a given scene, without any form of prior on the rigidness of the objects, texture existence, or object category. In contrast…

Robotics · Computer Science 2022-10-11 Haonan Chang , Abdeslam Boularias

3D human pose estimation involves reconstructing the human skeleton by detecting the body joints. Accurate and efficient solutions are required for several real-world applications including animation, human-robot interaction, surveillance,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Ana Filipa Rodrigues Nogueira , Hélder P. Oliveira , Luís F. Teixeira

Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Yana Hasson , Gül Varol , Ivan Laptev , Cordelia Schmid

Person recognition methods that use multiple body regions have shown significant improvements over traditional face-based recognition. One of the primary challenges in full-body person recognition is the extreme variation in pose and view…

Computer Vision and Pattern Recognition · Computer Science 2017-05-30 Vijay Kumar , Anoop Namboodiri , Manohar Paluri , C V Jawahar

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Lensless cameras disregard the conventional design that imaging should mimic the human eye. This is done by replacing the lens with a thin mask, and moving image formation to the digital post-processing. State-of-the-art lensless imaging…

Image and Video Processing · Electrical Eng. & Systems 2025-02-04 Eric Bezzam , Yohann Perron , Martin Vetterli

Building robotic agents capable of operating across diverse environments and object types remains a significant challenge, often requiring extensive data collection. This is particularly restrictive in robotics, where each data point must…

Robotics · Computer Science 2025-02-28 Siddhant Haldar , Lerrel Pinto

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

Feature tracking is a fundamental problem in computer vision, with applications in many computer vision tasks, such as visual SLAM and action recognition. This paper introduces a novel multi-body feature tracker that exploits a multi-body…

Computer Vision and Pattern Recognition · Computer Science 2016-03-16 Pan Ji , Hongdong Li , Mathieu Salzmann , Yiran Zhong

Multiple cameras can provide comprehensive multi-view video coverage of a person. Fusing this multi-view data is crucial for tasks like behavioral analysis, although it traditionally requires camera calibration, a process that is often…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yitao Zhu , Sheng Wang , Mengjie Xu , Zixu Zhuang , Zhixin Wang , Kaidong Wang , Han Zhang , Qian Wang

Camera-to-robot (also known as eye-to-hand) calibration is a critical component of vision-based robot manipulation. Traditional marker-based methods often require human intervention for system setup. Furthermore, existing autonomous…

Robotics · Computer Science 2025-03-20 Podshara Chanrungmaneekul , Yiting Chen , Joshua T. Grace , Aaron M. Dollar , Kaiyu Hang

We propose a method for learning landmark detectors for visual objects (such as the eyes and the nose in a face) without any manual supervision. We cast this as the problem of generating images that combine the appearance of the object as…

Computer Vision and Pattern Recognition · Computer Science 2018-12-17 Tomas Jakab , Ankush Gupta , Hakan Bilen , Andrea Vedaldi

Our goal is to transfer the motion of real people from a source video to a target video with realistic results. While recent advances significantly improved image-to-image translations, only few works account for body motions and temporal…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mickael Cormier , Houraalsadat Mortazavi Moshkenan , Franz Lörch , Jürgen Metzler , Jürgen Beyerer

Human matting is a foundation task in image and video processing, where human foreground pixels are extracted from the input. Prior works either improve the accuracy by additional guidance or improve the temporal consistency of a single…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Chuong Huynh , Seoung Wug Oh , Abhinav Shrivastava , Joon-Young Lee

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Canxuan Gang , Yiran Wang

Manipulating objects without grasping them is an essential component of human dexterity, referred to as non-prehensile manipulation. Non-prehensile manipulation may enable more complex interactions with the objects, but also presents…

Robotics · Computer Science 2024-07-16 Wenxuan Zhou , Bowen Jiang , Fan Yang , Chris Paxton , David Held

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Yuxiao Zhou , Marc Habermann , Weipeng Xu , Ikhsanul Habibie , Christian Theobalt , Feng Xu

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…

Graphics · Computer Science 2022-01-10 Javier Romero , Dimitrios Tzionas , Michael J. Black
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