Related papers: The Qualitative Collapse of Concurrent Games
The analysis and control of stochastic dynamical systems rely on probabilistic models such as (continuous-space) Markov decision processes, but large or continuous state spaces make exact analysis intractable and call for principled…
The framework of graded semantics uses graded monads to capture behavioural equivalences of varying granularity, for example as found on the linear-time/branching-time spectrum, over general system types. We describe a generic…
Combining local exceptions and first class continuations leads to programs with complex control flow, as well as the possibility of expressing powerful constructs such as resumable exceptions. We describe and compare games models for a…
Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…
We consider capacity (fuzzy measure, non-additive probability) on a compactum as a monotone cooperative normed game. We introduce topological analogues of well known class of exact games and show that these classes form subfunctors of the…
We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…
Abstract argumentation is a reasoning model for evaluating arguments based on various semantics. SCC-recursiveness is a sophisticated property of semantics that provides a general schema for characterizing semantics through the…
We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…
We extend the formalism of Conjectural Variations games to Stackelberg games involving multiple leaders and a single follower. To solve these nonconvex games, a common assumption is that the leaders compute their strategies having perfect…
We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…
We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of…
We exhibit the rich structure of the set of correlated equilibria by analyzing the simplest of polynomial games: the mixed extension of matching pennies. We show that while the correlated equilibrium set is convex and compact, the structure…
The perceived risk and reward for a given situation can vary depending on resource availability, accumulated wealth, and other extrinsic factors such as individual backgrounds. Based on this general aspect of everyday life, here we use…
The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…
We state and prove Kuhn's equivalence theorem for a new representation of games, the intrinsic form. First, we introduce games in intrinsic form where information is represented by $\sigma$-fields over a product set. For this purpose, we…